NES / SNES Emulator - John NESS v2.03 - Released
- Details
- Category: Android
What's New:
- optimized for Android13
GBA / GBC Emulator - John GBAC v2.03 - Released
- Details
- Category: Android
What's New:
- optimized for Android13
Cemu Graphic Packs v893 - Released
- Details
- Category: Windows
What's New:
[Xenoblade X] New blade metal count mod + some other stuff
[Kirby Rainbow Curse] Add workaround for invisible lines
BK Emulator v3.13.2301.10238 - Released
- Details
- Category: Multiple Platform
What's New:
Google Translate:
BKemu
- Reducing the size of the executable file by using png files in resources.
- A tab has been added to the memory card with the display of additional KNGMD RAM in the BK10 + KNGMD configuration
- Miscellaneous things have been added to the "About" window.
- Fixed a minor palette loss issue when loading a save that had a different screen render than the current one.
- Refactoring. Replacing pointers wherever possible and allocating memory to smart pointers.
BKDE
- Refactoring. Replacing pointers wherever possible and allocating memory to smart pointers.
HDDImgMaker
- Fix for UI freezing during long operations.
- Refactoring. Replacing pointers wherever possible and allocating memory to smart pointers.
BKTurbo8
- A new version. Full-fledged arithmetic expressions are implemented that can be used wherever label and definition names can be used. Some restrictions on the use of some pseudo-commands have been found and described in the documentation. See documentation for details .
- Refactoring. Replacing pointers wherever possible and allocating memory to smart pointers.
ZX Spectrum Emulator - #CSpect v2.19.0.3 - Released
- Details
- Category: Windows
What's New:
V2.19.0.3
- Fixed Timex Hires non-ULANext ink/paper orders
- Fixed Timex Hires ULANext ink/paper orders
- Added wildcard support in F_OPENDIR ($a3)
- Added better exception reporting to the LOG for loading plugins
- Fixed DeZog plugin building - DLL has been properly updated with new Plugin interface
V2.19.0.2
- Fixed up keyboard cross threading issues
- Fixed up File open cross threading issue
- Added a new OSTick() call to plugins to allow UI/OS function calls - please note the changes in plugins to avoid crashes
- Fixed Timex hires with ULA Next ink/paper shift mode
- Added a "Standard Plugin Keys" section to the readme.txt file
V2.19.0.1
- Fixed 2 profiler crashes, when clicking on the profile window in different states
- Fixed ULA last line drawing
- Fixed sprite in border bugs with new screen rendering
- Fixed L2 640x256 and 320x256 clipping
- Fixed Timex border colour issues
- New Audio/Video syncing system
- Fixed 320x256 window
V2.19.0.0
- Fixed a crash in Mode 6 and 7 when the tile window was larger than the screen
- Fixed blending of tiles to border when in Mode 6 and 7
- Fixed border when in Mode 6 and 7 when ULA is being used in blending
- Fixed an esxDOS emulator issue, when a game requests too many bytes than is left in the file, and it fills the extra space with 0s resulting in game crashes
- Timing fixed. 50hz and 60hz were both running slowly/weirdly both with and without sound. Should now be correct.
- -60 and -VSYNC should now be perfectly smooth again
- -fps added to show FPS on title bar
- -freerun disable all timers and run as fast as we can (must use -sound as well)
- ULA Y scrcolling fixed to use Yscroll value MOD 192 (instead of anything over 192 being 0)
- ULA+TILE Stencil mode added. Stencil will use any ULA mode (normal, timex, lowres)
- Mode6/7 blending can now be used with stencil mode (where ever the hardware allowed it)
Xbox Emulator - xemu v0.7.78 - Released
- Details
- Category: Multiple Platform
What's New:
ci: Update xemu-win64-toolchain image tag
ci: Update win64 build image
Android Emulator - MuMu Player v2.7.16.0 - Released
- Details
- Category: Windows
What's New:
- Optimized the emulator operational performance
- Fixed some running problems of "White Chord"
- Fixed some problems with browser access to web pages
Hotfix will fix the following issue as all versions of emulators are rebooted:
- Fixed some running problems of "트라하 인피니티"
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