What's New:
- Fixed ULA top/bottom rendering
- Crash on exit fixed - I think. Please let me know
- Fixed a small memory leak
- Fixed a crash when ULA/Layer2 blending was enabled before Layer2 was.
- Fixed a crash in 16 colour tilmaps
- Fixed Layer2 palettes
- Fixed Windows Right mouse button
- Fixed Sprite Window plugin not re-opening.
- Mac mouse still broken
- crashing on exit. (Sometimes)
- Fixed a Layer2 clipping crash.
- Fixed Layer 2 window clipping
- Copper Plugin updated to have register names (CTRL+ALT+C)
- ESCAPE now works in non BASIC key mode (when -esc used on the command line) (presses and releases SHIFT+1 together)
- SNX files now enable ZXNEXT mode
- SNX files now setup next registers the same as a .NEX file
- NextReg $6E now reads correctly
- NextReg $6F now reads correctly
- NextReg $34 now reads correctly
- NextReg $28 now reads correctly
- Fixed 640x256 clipping
- Copper Disassembler updated with register names and new fixed font and colours.
- Added "-threaded" command line option to enable the threaded renderer - may speed up, may slow down...
- Fixed sprites disappearing
- Added the missing file "OpenTK.dll.config", which stopped it working on MacOS and Linux.
- Fixed debugger memory access lookup for +IX) and +IY) opcodes
- Fixed timex rendering
- New bundling/packaging tool being used
- Fixed Layer2 320x256 right clip window
- Fixed Sprites over the border
- Fixed Tilemap rendering
- Fixed ULA windowing when XScroll=0
- Fixed Timex border
- *New packaging tool - in case something is missing.
- Major internal restructuring to allow for API porting
- Fixed a crash when the debugger "command" was just spaces
- Major internal restructuring of mouse code to allow for custom Mac dynamiclib
- Major cross the board rendering optimisations, which will result in emulation breaking in some (many?) cases
- Major Z80 emulation optimisations which may also result in emulation failures.
- *Known issue with mac mouse when moving away and back to the window.