BGB (32bit)  BGB (64bit)

What's New:

- Added rewind key (default: Tab) and reverse tracing
- Added support for loading and saving PNG images (windows XP and later)
- GB Camera emulation (using webcam, image file, or test pattern)
- Added support for x2, x3, x4 scale border images. Ability to apply doubler to x1 and SGB borders
- Improved GBC color options, including "GBC reality" and custom 3d LUT support (GBI compatible PNG format)
- realistic simulation of DMG and GBC LCD with new doublers (up to x4 scale) and frame blending options. new "DMG reality" colorscheme.
- Separate configurable border image and colors for SGB, and ability to show border image until a SGB border is set.
- changed default to the original, lighter, BGB 0.3 colorscheme. The darker "BGB LCD green" can still be chosen.
- new lock aspect ratio option, and ratio can be customized
- rapid A/B speed is now configurable, and default speed now works with more games
- mappable buttons can now be combinations with Ctrl, Alt, Shift. Ctrl+R is now an alternative shortcut for reset in the debugger.
- renamed "access breakpoints" to "watchpoints" to follow standard naming used by other gameboy debuggers
- "copy code" in the debugger in a format that can be edited and pasted back in modify code.
- common register names such as rLCDC, rNR10 can now be input in the debugger.
- Ability for breakpoint or watchpoint to log a debug message instead of breaking
- Xaudio2 sound output can now be automatically chosen by default
- Default audio samplerate is now automatic based on OS mixer samplerate (typically 48000 or 44100)
- Changed save filename handling of gzipped roms. old save files are still loaded. Setting for old behavior.
- Ini settings so debugger, vram viewer, and IO map windows can be visible on startup
- Improved accuracy
- Fixed many bugs