Hypseus Singe - Windows (32bit)  Hypseus Singe - Windows (64bit)  Hypseus Singe - Mac (Apple)  Hypseus Singe (Source)

What's New:

Note: This release contains changes that may alter existing gamepad configurations.

Note: MPEG .dat files will be updated, on all games, with this update.

Note: The release contains new files required within the pics folder.
If upgrading, ensure the new files are copied to your existing folder setup.

- DAT_VERSION 3 .dat files. 4Gb+ UHD M2V files are now supported
- Singe 2 dynamic 'overlay resolution switching' is now supported.
- Singe API driven Active Scoreboards - Game LUA requires simple changes.
- Singe Scoreboard API can use the hardware Arduino USB Scoreboard.
- .dat file (re)parsing video blanking bug, is now fixed.
- Scaled video window is now positionable: -scale_shiftx and -scale_shifty
- More accurate (default) annunciator 'rank' graphics (Updates in pics folder).
- Added 'dedicated cabinet' style annunciator bezel: -dedannunbezel
- Score and annunciator bezels now have transparency level adjustments.
- The independent Scorepanel can be initialized on a selectable secondary screen.
- Game Controller trigger bug is fixed and HAT behaviour has changed (extended buttons).
- Overlay scoreboard can be disabled using null scoreboard in lair and ace: -noscoreboard

Argument change overview

-scorescreen - Choose secondary screen for independent Score Panel display.
-set_overlay is no longer supported on updated games.
New bezel features are documented in: bezels.txt

Gamepad HAT(D-PAD) U-D-L-R behaviour has changed - Now provides 4 extra buttons for hypinput.ini

KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP
KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN
KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT
KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT