What's New:
.net sdk update
What's New:
What's New:
What's New:
-games for Atari 8-bit computers: Adalmar, Air Strike II, Air Support, Aliants, Alley Cat, America's Cup, Ankh, Arkanoid II, Assault on the Astral Rift, Astro-Droid, Astromeda, Attack of the Mutant Camels, Attank!, AutoDuel, Aztec, Barbarian, Barnstorming, Basil the Great Mouse Detective, Battalion Commander, Battle Ships, Battle Trivial, Battlot, Billiards, Blinky's Scary School, Bombeeno, Bop'n Wrestle, Box-In, Breath of the Dragon, Brian Clough's Football Fortunes, Bug Hunt, Bulldog Pinball, Burgers!, Byx-Man, Capture the Flag, Carrier Force, Cascade, Casino Solitaire,
Read more: Multiple System Emulator - Pantheon v14.620 - Released
What's New:
- a2suprterm: Initialize RAM/ROM mapping mode on start [Roman Donchenko]. Initialize m_bC800IsRAM on start (#12872). Fixes unpredictable RAM/ROM mapping in C800 range if not set by writing to C0n2 or C0n4 first. Allow RAM/ROM mapping control via C0Bx reads. Allow mapping control via C0Bx reads (#12876). C0B2, C0B4 and C0B6 react to both reads and writes according to the manual [Roman Donchenko].
- bml3: Standardize read/write function names [Angelo Salese]. Hookup BAUD SEL [Robbbert].
- cmi_01a: Add filters [Olivier Galibert].
- compan3: Changed description to 'Kasparov Companion III'.
- concept: Add NO_DUMP entry for 6801 microcontroller [AJR].
- cpcmusic: Changed description to 'The Music Machine (CPC)'.
What's New:
What's New:
Release notes
save states made before version 0.3.0 will not work
Added features
Gamepad selection in input settings
Xenia Manager is a tool designed to simplify the use of the Xenia Emulator. It aims to make playing games and installing specific game patches more straightforward and user-friendly, while also providing an easy-to-use interface for adjusting Xenia settings.
What's New:
fMSX3DS is the port of fMSX for Nintendo3DS(New 3DS/New 2DS/Old 3DS/Old 2DS). In additional, it add audio emulation by Mitsutaka Okazaki(emu2413.c etc.) with latest version. It's not the legacy version of over 20 year ago that many emulator uses, but latest(2022) one. In additional, it add MSXTurboR and V9990 and MSX0 emulation. Also, it add various improvements based on recently analize of MSX hardware include analize in Japan that is unknown in world wide.
What's New:
nv2a: Check supported line width
* Added logic to check for the supported line width range before setting the line width to avoid errors.
I also moved the glLineWidth call so that it could be after the call to get the supported line width range for the desired line type.
* Moved the glLineWidth call outside the if/else
* Moved the code to query line GL_SMOOTH_LINE_WIDTH_RANGE and GL_ALIASED_LINE_WIDTH_RANGE to nv2a_gl_context_init(void) so that it's just called while OpenGL is being initialized.
* Removed the lineWidth local variable. It's simpler to just call glLineWidth in the if and else blocks
What's New:
What's New:
[SM3DW] Add Texture LOD & Anisotropic Filtering pack
[Rise of Lyric] Add note about knuckles jump glitch in Fix Pause State Reset
[BOTW] Make order of options more consistent
Playable Space Invaders machine emulation with Intel 8080 CPU interpreter, written in Java.
What's New:
v1.7.1
* Reduce memory use when reading gamepad mappings file
* Include missing files in tarball distribution [Rui Chen]
v1.7
* Avoid calling xroar_screenshot() when not supported [with Paul Ripke]
* Avoid X11 keyboard init when SDL not build with X11 support [Paul Ripke]
* SDL joystick module supports hotplug where possible
* SDL joystick module creates Left & Right stick profiles if found
* Support reading a SDL gamepad DB file for non-SDL joystick modules
* New -joy-db-file option specifies SDL-compatible gamepad DB file
* New Linux evdev joystick module (hotplug, internal SDL DB, L/R profiles)
* Large changes to underlying UI mechanisms
* New features backported to GTK+ 2 UI
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