What's New:
What's New:
Updated to latest MAME source.
What's New:
LIMITATIONS:
FEATURES:
What's New:
- Fixes an issue with time discrepancy between host and guest when using the extfs (shared folder)
What's New:
Several fixes and improvements, among which
- mag_rate (enlarging window size) can now use decimal values, e.g mag_rate 1.3
See Advanced features in setup guide
- Restarting now possible without freezing or crashing
What's New:
Improved Devtools
Improvements in shader recompiler
Added sceGnmGetEqEventType/sceKernelGetEventData
Improvements to audio backend (SDL)
Improved HLE fibers library
Motion Controls implementation
Improvements to savedata
Unmap Fixes
Implemented sceNpCmp functions
GUI: Speed up GUI loading by caching game sizes
sceKernelAio* implementation
Fixes to several Surface Formats
Fix for address_space initialization on Windows
sceKernelVirtualQuery Fixes
Added ability to change save data path
libraries: Implement libSceZlib
Several translations update
What's New:
What's New:
* User-defined units with SI prefixes didn't work in the CUSTOM menu. Fixed.
* Units with SI prefixes didn't work in the CUSTOM menu. Fixed.
What's New:
New
Fixed
What's New:
"AltSound 2.0"
What's New:
What's New:
- New games: 'Code Magik (Ver 5.5) / Super 7 (stealth game)', Cuty Line (ver.1.01) and Pyuuta-kun (Japan)
- New Working games: Bonanza's Joker Poker, IPM Invader (set 2) and Super Mini-Boy
- New Non-Working games: 7 Gold, AV-Mahjong Two Shot (Japan Ver 1.00 1990/05/21), Champion 3001 Regular, Cherry Bonus (A.A.I. bootleg), Cherry Bonus II (V2.00 06/01), Golden Number, Gwasuwon (Korea), Hana Night Rose (Japan, TSM008-04), Jixiang Ruyi (V116CN), Jin Hua Zhengba (V113CN), Magic Touch (v. 28.05), Mahjong Tenho (Japan, P016B-000), New Mondo Plus (V0.6I), Omatsuri Yasan: Ganso Takoyaki, Pairs (Italian gambling game), Shayu Daheng (V104CN), Shuang Long Qiang Zhu Tebie Ban (V104CN), Skill Chance (W-7, set 1), Super Ball 2001 (Italy version 5.23), Tic Tac Toe (Sundance bootleg of New Lucky 8 Lines), Top-7 (V8.8, set 1), 'unknown TAX game', 'Xiaoyao Dou Dizhu' and Zupapa (Italian gambling game)
- New clones: Bonus Chance (W-8, set 2), Cherry Bonus III (ver.1.40, set 7), Cherry Bonus III (ver.5.1), Cherry Bonus V Five (V1.1), Cherry Master '97 (V1.7, set 2), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 1), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 2), Cherry Master I (ver.1.01, set 12), Cuty Line (LC-88 bootleg, ver.7C.14), Cuty Line (LC-88 bootleg, ver.8.05C), Egg Venture (Release 4), El Dorado (V1.1J), Endless Riches (Ver 1.10), F-16 Super 8 Lines, Fever Chance (W-6, Japan, set 2), Fever Chance (W-6, Taiwan), Golden Regular (version 388/2000), Gradius III: Densetsu kara Shinwa e (Japan, version 3, newer)', Inquizitor (V1.1), Inquizitor (V1.2, alt), Long Hu Da Manguan Duizhan Jiaqiang Ban (V200C3M), Magic Bomb (Ver. A3.0), Magic Bomb (Ver. AB4.3A, 10/30/01S), Magic Bomb (Ver. AB5.3, 20/06/03), Magic Bomb (Ver. EB4.0, 05/04/01), Monkey Land (Ver. A1.2), Monkey Land (Ver. AA.21.B), Monkey Land (Ver. AA.21.C), N-Sub (cocktail), New Lucky 8 Lines (set 14, W-4, Yamate), New Lucky 8 Lines (set 15, W-4, Cleco bootleg), New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus, Yamate, 1985), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 1), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 2), NtCash (set 2), Omatsuri Yasan: Kingyo Sukui', Rocket Convoy, Run and Gun (ver UAB 1993 9.10, dedicated twin cabinet)', Skill Chance (W-7, set 2), Super Poker (v120IN), Top-7 (V8.8, set 2) and Toride II (Japan, revision I)
- New AGEMAME games: Atronic SetUp/Clear Chips, Babooshka (Atronic), Beetlemania (Atronic), Chickendales (Atronic), Dream Maker (Atronic), Happy Happy Hippy (Atronic), 'I C Money (Atronic) (set 2)', Sphinx II (Atronic) and Typhoon Lagoon (Atronic)
- New PinMAME games: Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00), Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00, earlier sound ROM) and Pentacup (rev. S)
What's New:
megacd.xml: Use conventional phonetic 'zu' reading rather than 'du' in 'Kanzume'.
What's New:
- Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598]
- Centralised version control to the top of the makefile
- Fixed crash sound in drivfrcg and clones [MT 01595]
- ELF2: fixed numerous bugs to get this system working [MT 09076]
What's New:
MAME Testers bugs fixed
-----------------------
- 01595: [Sound] (galaxian/galaxold.cpp) drivfrcg, drivfrcb , drivfrct, drivfrcsg: The crash sound doesn’t play. (Robbbert)
- 04095: [Sound] (namco/namcos1.cpp) splatter, splattero, splatterj: Music for the second stage boss scene is incorrect. (hap)
- 04546: [Graphics] (snk/lasso.cpp) pinbo, pinboa, pinbos: The background color is incorrect. (hap)
- 04729: [Misc.] (namco/namcond1.cpp) ncv1: [possible] The graphics ROM appears to have an incorrectly set bit. (MASH)
- 05592: [Graphics] (konami/asterix.cpp) All games in asterix.cpp: The windmill animation doesn’t work properly. (hap)
- 06865: [Interface] (taito/undrfire.cpp) undrfire and clones: The fake “Show gun target” switch doesn’t work. (hap)
- 07312: [DIP/Input] (irem/m72.cpp) poundfor: Trackball inputs don’t work properly. (hap)
- 07543: [Misc.] (konami/rungun.cpp) rungund, rungunad, rungunbd, rungunuad, rungunud, slmdunkjd: Out-of-bounds accesses. (hap)
- 07573: [Sound] (orca/espial.cpp) netwars: Sounds/music play too slowly. (hap)
- 07938: [Known Issues/To-Do's] (konami/konamim2.cpp) totlvice, evilngt: Second and third player light gun inputs are missing. (hap)
- 07958: [Sound] (sony/taitogn.cpp) kollon, kollonc: Sound is distorted. (hap)
- 08472: [Misc.] (sinclair/atm.cpp) some sinclair/* drivers: The emulator crashes on out-of-bounds palette accesses. (holub)
- 08510: [Gameplay] (midway/balsente.cpp) stocker: The gear shift control should be a toggle switch. (John IV)
- 08660: [DIP/Input] (namco/skykid.cpp) drgnbstr: The “Allow Continue” DIP switch settings are reversed. (Zach S.)
- 08731: [DIP/Input] (taito/taito_z.cpp) bsharkjjs: Left/Right inputs are reversed. (Uncle Petros)
- 08962: [DIP/Input] (konami/zr107.cpp) jetwave, jetwavej: Analog inputs are too sensitive. (hap)
- 08980: [Known Issues/To-Do's] (konami/konamim2.cpp) all sets in konamim2.cpp: Poor performance while loading. (David Haywood)
- 09052: [Misc.] (sega/segaybd.cpp) rchase: Recoil outputs for both gun controllers are sent to a single output. (AchillesPDX)
- 09054: [Speed] (taito/bublbobl.cpp) tokio and clones: CPU time slices are unnecessarily short. (hap)
- 09060: [Graphics] (gottlieb/gottlieb.cpp) krull: Graphics may not display correctly after loading a saved state. (JimCarlTay)
- 09061: [Color/Palette] (nintendo/spacefb.cpp) spacedem: [possible] The background should be black. (hap)
- 09062: [Sound] (sanritsu/drmicro.cpp) drmicro: PSG sound pitch is too high. (125scratch)
- 09063: [Graphics] (pacman/pacman.cpp) alibaba and clones: The mystery item timer is not displayed. (hap)
- 09065: [Sound] (snk/lasso.cpp) lasso, chameleo, wwjgtin: Sound pitch and tempo are incorrect. (hap)
- 09067: [Interface] The tilemap viewer maps the pointer location incorrectly if the tilemap is flipped on either axis. (hap)
- 09077: [Interface] (nichibutsu/nbmj8891.cpp) mjcamerb, mmcamera: Version on older hardware is not marked as a clone. (Vas Crabb)
- 09084: [Sound] (galaxian/galaxold.cpp) 4in1: Explosion sounds do not play. (Robbbert)
- 09087: [Gameplay] (philips/cdi.cpp) quizardi_10: The game does not boot correctly. (Ivan Vangelista)
- 09094: [Interface] (snk/prehisle.cpp) gensitou: The description does not include the release region. (JimCarlTay)
- 09095: [Interface] UI: The menu item highlight texture is not symmetrical. (Vas Crabb)
- 09097: [DIP/Input] (seta/seta.cpp) drgnunit: The undocumented eighth DIP switch in the first bank adjusts stage time. (GoldS_TCRF)
What's New:
What's New:
- added unsupported Horizon RAMDISK emulation
What's New:
[Skylanders Imaginators] Fix long fall respawn
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