What's New:
build: fix include paths for bundled SFML
build: fix building with OpenAL enabled
translations: remove ja_JP, 0% and ja exists
Several fixes for windows
build: fix slow CMake vcpkg startup time
Fix GBA sound
build: fix checking if bin pkg host deps installed
Initial tar support
Update macOS plist
Add LZIP support
Add .xz support
Add .bz2 file support
Update unrar to V7.1.8
Fix RAR support
Use macOS 10.10 Sparkle
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General Fix
Fixed the emulator startup issue on some devices with AMD HD Graphics.
What's New:
CRT-based machines: added "Options|Filters|Stretch 4:3?" toggle (WinArcadia only).
Memory editor: added "View as contents" option (AmiArcadia).
Miscellaneous improvements and bug fixes.
What's New:
Super Junior SameDuck is a modified version of SameBoy that emulates the following:
Mega Duck and Cougar Boy handhelds

Mega Duck Super Junior Computer and Super QuiQue

What's New:
- Changed "Get User Code...", added detection for native HP41 raw file by verifying the relative Global Label/GTO/XEQ offsets, check for a NULL byte after every number and check for packed data, if not ask for permission to continue loading
- Changed "Put User Code...", write original END byte code instead of generic one
- Changed "RAM Viewer..." dialog, added disabled flag for "IR-Memory" register view
- Changed :FI_REG format in .LOD file, added FI register content of time module and Infrared Printer
- Changed Medium, Large and XLarge main window with disabled title bar, added the close symbol X at top right of the window
- Changed Module Info in the Edit Configuration dialog, changed report file type to UTF-8 to use the Unicode character set in MCODE and USER CODE FAT names
- Fixed time module implementation, the bit 0-5 zero detection in 'Write Status' on TimerA was wrong
- Fixed FI register handling, dependent on selected peripheral the time module and the Infrared Printer use their own state of the FI bits, so the same bit number like bit 12 can be shared now
Google Translate:
This is a private version of M88, modified from the private version released by RuRuRu (https://github.com/rururutan/m88) based on cisc's M88 and compiled with Visual Studio 2019. In releasing the FDX-compatible version, we received cooperation in reviewing the license terms (from GPLv3 to 2-clause BSD license). We would like to express our gratitude once again. This archive contains the modified source code and complies with the 2-clause BSD license. M88 is structurally difficult to support new disk images, so we forced it in quite a bit, so the source code is ugly. Please use it with floppy access wait on. If you turn it off, wave protection will not be reproduced.
What's New:
The most significant change is the introduction of on-the-fly file mounting, which allows users to launch games directly from compressed or disk image files without needing to manually extract them first.
Note: You need to install the Dokan from GitHub for ZIP and XISO file mounting.
Read more: Multiple System Frontend - SimpleLauncher v4.2.0 - Released
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