What's New:
- Add support for loading games from an archive
What's New:
- Fixed long-lasting bug that resulted in too fast emulation and audio glitches (#109)
- Added WAV and VGM dumping commands to Audio menu
What's New
- Optimization of CPU core for a 3% speedup across the board.
- New Star Raiders keypad overlay integrated into the emulator.
- Minor tweaks, fixes and cleanup as time permitted.
RetroHub is a frontend application, allowing you to manage and launch your retro-gaming library. It is designed to be user-friendly and easy to use, yet packed with features and highly customizable.
RetroHub leverages the Godot engine to provide a powerful 2D and 3D game engine for theme developers. This way, themes can be very versatile and unique, creating a platform of endless possibilities for customizing your gaming setup.
ACE-DL is an Amstrad CPC emulator with good compatibity. Several notable features are joystick support, video recording and rewind.
Clemens is an Apple IIgs emulator for macOS (Catalina or later), Linux and Windows 10.
It runs most IIgs software under a ROM 3 compliant backend. It also aims to provide a solid frontend for both users and developers.NOTE This software is in late Alpha. A variety of bugs have been fixed in the latest version. While this software will run most IIgs software, features like serial communication, printers and internationalization are currently planned but unfinished.
This is clownmdemu, a Sega Mega Drive (a.k.a. Sega Genesis) emulator.
It is currently in the very early stages of development: it can run some games, but many standard features of the Mega Drive are unemulated.
In it's current stage of development it is not the most compatible emulator but has support for gamepad and fullscreen. I was able to play 5 out of 6 random games with no issues.
What's New:
changes
- Command Line: Switches are no longer allowed at the end of arguments, e.g. disk.atr/f or /f/nosi. Switches must now be separate arguments.
- Input: Removed the extraneous hidden Button 1 input on light pen/gun controllers.
What's New:
- Updated copyright as we cross into the new year!
- Another partial frame of performance on CDFJ/+ games.
- Cleanup this readme file to reflect latest changes in the emulator.
What's New:
- Added new Screenshot handling (press and hold the L+R shoulder buttons for ~1 second to take a .bmp snapshot written to the SD card)
- Added new meta key mapping to un-throttle (Speedup) the emulator. Useful for games where your character is resting and you want the emulator to run the frames as fast as it can.
- Minor cleanup on the internal database for the latest and greatest homebrew games.
- Lots of new and improved overlays in the extras.zip pack.
What's New:
- Add support for Linux
- Make sleeping optional by linking it to option -sleep
- Add option -mister_fd_margin, in ms, to set a secury margin for automatic frame delay, in ms. Default is 1.5 ms
What's New:
- Fixed auto profile routine when a device does not exist for an input slot
- Update Portuguese translation. Contribution by Denellyne
- Close ProfileMigration instances in unit tests when finished
- Removed unused Net8NoticeWindow class
- Fixed Jays2Kings stick dead zone migration check. Carry over non-zero dead zone choice
What's New:
[VM/DISK] fix imagedisk importer
What's New:
- Fix options tool bar and status bar failing to update the window at once
What's New:
- Added Sound Blaster Pro and Pro 2 emulation
- Added Nuked-OPL3 for OPL audio rendering
- Added a mixer GUI window to control volumes, filters, effects and save settings to a file
- Added an audio OSD to adjust volumes
- Added reverb, chorus, crossfeed, balance audio effects
- Fixed horizontal PEL panning in CGA graphics mode
- Fixed CPU 32-bit PUSH for 16-bit segment registers
- Fixed audio crash when restoring a savestate with the serial modem installed
- Fixed floppy disk snatch sound at boot time
- Fixed PC Speaker audio desync
- Fixed Sound Blaster and MPU-401 not updating their hardware settings after a state restore
- The system sound effects are now audible in all GUI modes
- Audio filters and volumes have been tuned according to common knowledge and direct measurements
What's New:
- Added 16×16 mode to Tile Viewer for display modes that support it (thanks to Jan Willem van Helden and aoineko)
- Improved MSX mapper detection (thanks to bengalack)
- Fixed a false-positive of data execution exception with C debugging (thanks to wimpie3)
What's New:
[VM/I8257] add code for debug
What's New:
- add ability to read WinAsm99/EA listing files or GCC map files to extract symbols for the disassembly screen
- add support for the F18A BML (overtop of tiles only right now, won't draw fat pixels if only half of it's onscreen)
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