MAME v0.263 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 08814: [Sound] (namco/namcos2.cpp) dsaber: Dragon Saber music plays at inconsistent speed. (hap)
- 08818: [Crash/Freeze] (misc/magicard.cpp) magicrde: Watchpoints on PIC16F54 special function registers can cause crashes. (AJR)
- 08822: [Crash/Freeze] (igs/pgm.cpp) drgw3, drgw3100, drgw3105, dwex, dwex101cn: Hangs before games start. (Ivan Vangelista)
- 08824: [Core] (funworld/funworld.cpp) pool10j, pool10k: Placeholder PAL dumps have incorrect sizes. (hap)
- 08825: [DIP/Input] (msx/sfkick.cpp) sfkick, sfkicka, spinkick: Analog and digital paddle controls have opposite directions. (hap)
- 08826: [Crash/Freeze] (taito/rbisland.cpp) jumping and clones: Emulator crashes when starting system. (hap)
New working systems
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CXG Systems / Newcrest Technology Sphinx Chess Professor [hap, Berger]
Double Dragon II: The Revenge (Tiger) [algestam, Sean Riddle]
Institut Ivo Lola Ribar Lola 8 [Stevan Parojcic]
Iskra HR-84 [Robert Kovač, Andrej Gerbec, Miodrag Milanović]
Mighty Max (Tiger) [hap, Sean Riddle]
Novag Mentor 16 [hap, Berger]
Open 5 Cards [Roberto Fresca, Aussiekanga]
Primo (Novag) [hap, Berger]
Saitek Kasparov GK 2000 [hap, Sean Riddle]
Saitek Kasparov Prisma [hap, Sean Riddle]
SciSys Kasparov Turbo S-24K [hap, Berger]
Yamaha MU10 [Matt, O. Galibert]
TI-99/4A Computer Emulator - Classic99 v399.066 - Released (2)
- Details
- Category: Windows
What's New:
- added RXB2024b
- fixed TIPI mouse capture cursor hide
- added option to bank console GROMs - completely untested
Nintendo Game Boy Emulator - BGB v1.6.2 - Released
- Details
- Category: Windows
What's New:
- emulation of the GameBoy, GameBoy Color, and Super Gameboy
- accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development.
some highlights:
* clock exact timing of LCD behavior/state changes
* realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
* accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
* emulation of inaccessible VRAM and OAM as on real hardware
* 10 sprites per line limit
* clock exact emulation of sprites causing mode 3 to take longer
* correct memory access timing (access happening at the last/second to last clock of an opcode)
* accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
* can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
* disassembler
* assembler (change code and ability to save modified rom)
* symbols (SYM file) support
* "inline" editing in code, data, and stack viewer
* breakpoints
* watchpoints (break on access)
* conditional breakpoints
* "on jump" watchpoints for breaking before a jump into a range is taken.
* source code breakpoints (ld b,b)
* singlestepping/tracing/animating/step out/step over
* reverse singlestep, stepout, stepover (rewinding back in time)
* vram viewer: BG map, tiles, OAM, palette.
* IO registers viewer
* live display of data during emulation and freezing of ram values
* break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
* ability to modify all registers and state at any time
* joypad window allows simulating button presses at any time while debugging
- SGB multiplayer with up to 4 gamepads
- rewind key
- graphics output: GDI, DirectDraw, Direct3D, OpenGL, null output
- graphics doubler: HQ2X, Scale2x, scanlines filter, blocky, dot matrix, GBC RGB
- sound output: waveout, directsound, Xaudio2, null, and disk writer supported. support for writing the 4 channels to separate wav files
- AVI recording, to installed system codec of choice. No sound included but is in sync and conveniently named with recorded wav file.
- runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
- Accurate/high quality sound emulation, bandlimited synthesis
- accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
- This emulator is fast.
- Joystick/Gamepad support, everything mappable to every button
- some user interface keys are configurable and can be mapped to joystick/gamepad buttons
- MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
- Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
- GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
- save/load state with quick (zsnes style, and mappable) keys, and preview screenshots for slots in select window.
- Load from ZIP and GZIP files
- good OS/platform compatibility/low requirements (works well on wine, windows 98, and on slow/old PCs)
- support for optional border bitmap or PNG file and pseudo and real fullscreen modes.
- TCP/IP game link support
HP Calculator Emulator - Free42 v3.1.4e - Released
- Details
- Category: Multiple Platform
What's New:
- Windows version: Σ+ looked like it was pressed at startup. Fixed.
- MacOS version: Fixed crash when making the main window too small.
MAME Frontend - Erockus ARCADE v11.7 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated for MAME .263
Multiple Systems Emulator - Emulicious v2024-02-29 - Released
- Details
- Category: Java
What's New:
- Fixed a bug that could make the debugger cause high cpu load (thanks to 256)
- Fixed that Advance Frame while paused with the debugger open could crash Emulicious (thanks to pw_32x)
CPCEC (Amstrad CPC emulator), ZXSEC (Sinclair Spectrum emulator) and CSFEC (Commodore 64 emulator) v20240224 - Released
- Details
- Category: Windows
What's New:
twenty-fourth public release. MSXEC is a new MSX emulator supporting the first three generations (1983 MSX, 1985 MSX2 and 1988 MSX2+), their Western Digital-based disc drives and some few additional devices (such as the Konami SCC-051649 sound chip and the JIS 128/256K external ROMs) although the emulation is less developed in some fields than others (VDP timings are inaccurate: Logon System's intro "IO" shows artifacts in the 3D scrollers and the final screen; the MSX-MUSIC interface is minimal, barely able to play notes). Fixed bugs in the Z80 (such as bad inner timings in EX HL,(SP) and EX IX,(SP) detected by Kio's "Z80 Test Programm"), the CRTC (VSYNC loss in the dancing bobs of "PhX" on CRTC4, misaligned HSYNC in Longshot's RV.BAS), the ULA ("snow" in 128K models can leak from different banks than VRAM), the VIC-II ("Super Stock Car" switched the video display off when it shouldn't) and the SID (L-Man's "Amazing Discoveries" failed to play samples; "Mazemania" got weak random values from ports 27 and 28). Added 1088K and 2112K RAM modes to CPCEC (the first version of "Still the One" needed 1024K to run) and REU/GeoRAM RAM extensions (up to 512K) to CSFEC. Code cleanup in several modules, turning repeated paragraphs into several "goto" pointing to a single paragraph and merging several lists into a single table. Streamlined video and audio filters, the former removing the "Half scanlines" video mode and adding two new options: "Microwave static" that adds randomised noise to the image and "Narrow X-Blending" that softens the effect of the X-blending option. CSFEC now has an explicit "Play tape" option instead of autoplay: some titles rely on the user pressing PLAY and STOP on the tape deck ("Super Space Invaders"). Snapshots in CSFEC and MSXEC are optionally compressed with a quick implementation of Emmanuel Marty's LZSA2 method. The user can set whether the screenshots are BMP (default) or QOI files. Removed the Spanish documentation due to lack of readers.
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