What's New:
What's New:
- New games: Chusenoh, Tangram Q and Wantouchable
- New Working games: American Soccer, Gun Champ (newer, Super Shot hardware), Indoor Soccer (set 2), Indoor Soccer (Tecfri license PCB), Jurassic Park (bootleg of Mega Drive version) and Wai Wai Jockey
- New Non-Working games: Arthur's Knights, Cellage, Chibi Maruko-chan - Wanage de Asobo!!, Crayon Shin-chan - Arashi o Yobu! Sushitori Daigassen, Diamond Heart New (v20.0), Dojokko Tsukami (Japan, ver 1.02), Dragon Ball Z - Bucchigiri no Chou Kessen, Dragon Mahjong (Ver 1.20), Dynasty (1992, V5.1G), Fruit Cat (v2.00), Ginga Yakyu, 'Gu, Choki, Pa', Haunted Hunter (Japan, ver 1.00), Hi Lice (V102FA), Honey-Bee (v3.0), Itazura Cockroach (Japan, ver 1.02), Joker Bonus, Lucky 75, Lucky Star, Major Poker 2 (set 1), Mite Shinzeyou, Multi GAME XL, PK Rainbow (v 1.5), PK Turbo Great 2, Pump it Up Extra (Mar 21 2001), Pump it Up The O.B.G: The 3rd Dance Floor (v3.04 - Jun 02 2000), Pump it Up The O.B.G: The Season Evolution Dance Floor (R4/v3.25 - Aug 27 2000), Pump it Up The Premiere 2: The International 2nd Dance Floor (Premiere 2/2002), Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 28th Mar 2003), Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001), Pump it Up The PREX 2 (Premiere 2/2003), Pump it Up The PREX 3: The International 4th Dance Floor (X3.2MK3), Pump it Up The PREX: The International Dance Floor (REV2 / 101), Pump it Up The Rebirth: The 8th Dance Floor (Rebirth/2002), Pump it Up: The 2nd Dance Floor (Feb 28 2000), Pump it Up: The Collection (R5/v3.43 - Nov 14 2000), Pump it Up: The Perfect Collection (R5/v3.52 - Dec 18 2000), Rodeo King (Japan, ver 1.00), Ruleta Magica, Satoyama Grand Prix, Toy Shop, 'unknown Banpresto medal game', 'unknown Boram poker game', Wanikko Punch (Japan, ver 1.20), Youkai VS Uchuujin, Yujo Gattai Shishigami-o and Zoids
What's New:
a2gameio: Updated Sirius JoyPort description to mention Atari joysticks being connected to it
What's New:
MAME Testers bugs fixed
-----------------------
- 03108: [Color/Palette] (konami/finalizr.cpp) finalizr: Colours are inaccurate and sound is incorrect. (hap)
- 04989: [Flip Screen/Cocktail] (irem/travrusa.cpp) shtrider, shtridera: Changes to screen flipping setting are not applied. (hap)
- 05419: [Crash/Freeze] (universal/docastle.cpp) idsoccera, asoccer: Emulated games crash showing a black screen. (hap)
- 05695: [Crash/Freeze] (misc/coolpool.cpp) amerdart, amerdat2, amerdart3: Emulated game freezes after completion. (Peter Ferrie)
- 05737: [Sound] (sega/system1.cpp) choplift and clones: Sampled speech playback rate is too high. (hap)
- 05782: [Graphics] (sega/system1.cpp) choplift: Graphics show a horizontal discontinuity on levels 3 and 4. (hap)
- 06435: [Sound] (seibu/dynduke.cpp) dynduke: Some sound effects are missing. (hap)
- 06472: [Gameplay] (mr/sshot.cpp) sshot: The game runs at over twice the speed it should. (hap)
- 07071: [DIP/Input] (universal/docastle.cpp) docastle, docastle2: “Advance Level on Getting Diamond” settings reversed. (OzFalcon)
- 07520: [Sound] (orca/zodiack.cpp) dogfight: Sound effects play too fast. (hap)
- 07740: [Sound] (nichibutsu/cclimber.cpp) yamato: Sound effects and music play too fast. (hap)
- 07777: [Sound] (gameplan/enigma2.cpp) enigma2: Music between stages plays incorrectly. (hap)
- 07869: [Gameplay] (sega/system1.cpp) choplift: The game pauses while speech is playing. (hap)
- 08842: [Misc.] (irem/travrusa.cpp) travrusa: Selecting the palette PROM layout is irritating. (hap)
- 08897: [DIP/Input] (jaleco/homerun.cpp) dynashot: The game starts with one credit before any coins are inserted. (hap)
- 08943: [Crash/Freeze] (misc/quizpun2.cpp) quizpun2: The game fails to boot, only showing a black screen. (hap)
- 08946: [Misc.] (sega/stv.cpp) znpwfvt: The system description does not match the displayed title. (Vas Crabb)
- 08954: [Graphics] (sega/system1.cpp) pitfall2 and clones: The main title is not displayed. (hap)
- 08963: [Crash/Freeze] (taito/tsamurai.cpp) ringfgta: The game fails to boot. (hap)
- 08966: [Interface] UI: The software selection menu is sorted incorrectly for systems with multiple software lists. (Vas Crabb)
- 08968: [Media Support] (vtech/vtech1.cpp) vz300 and clones: The system freezes when attempting to read floppy disks. (AJR)
- 08970: [Timing] (irem/travrusa.cpp) shtrider: The countdown to the start of the race is too slow. (hap)
- 08971: [Debugger] (pacman/pacman.cpp) mspacman: The emulated game crashes when debugger memory windows are open. (hap)
- 08973: [Gameplay] (cvs/quasar.cpp) quasar: Enemies never fire shots. (hap)
What's New:
Preferences window DOSBox settings no longer show an empty "DOSBox Staging" group box, if another DOSBox port, including the original DOSBox, is selected.
No longer crashes at start if Boxer is selected as DOSBox source.
What's New:
- Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs.
- Added a script for Vid Grid touch control. Drag and drop!
- Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu.
- Added a script for Myst touch control. Hold to drag the cursor, tap to activate.
- Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions.
- The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual)
- The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above)
- Added lots of random new scripting functionality.
- Fixed game thumbnails rendering at the incorrect scale in portrait mode.
What's New:
* Fix built-in configs with non-default CPUs
* Fix direct loading of DragonDOS binaries
Nesmancer is a Nintendo Entertainment System emulator written in C++ for Windows and Linux.
What's New:
Improve the stability of Vulkan core
What's New:
hotfix to support DrVsDalek hack with voice support and improved voice timing to eliminate gaps.
What's New:
* Fix GIME issue when loading from snapshot
* Fix becker port status polling [Pierre Sarrazin]
What's New:
What's New:
What's New:
?
What's New:
Improved 'Wave Direct' sound to help with digitized speech effects of Quadrun, Berzerk VE, Open Sesame, Pitfall II, etc.
Tweaked handling of the new Champ Games - Tuthankham.
What's New:
v3.6.3
I changed the temp folder from within the application folder to the Windows temp folder to prevent access issues.
I implemented methods to handle the cleanup of temp files and folders.
v3.6.2
Improved error handling in some methods.
What's New:
v1.1.9-2
New Stuff
View: Add STROOP autoDetect parameter to Config.xml line
View: Add read-only section in status bar
Bugfixes
View: Fix key messages generated during hotkey selection reaching dialog
View: Fix movie path being set despite movie dialog being cancelled
View: Fix incorrect handling of empty strings in IOService::get_files_with_extension_in_directory
Core/ST: Fix missing SI interrupt in queue when savestating on pure interpreter
Other Changes
View: Move seek settings into combined category for piano roll, clarify piano roll disabling
View: Ask for confirmation before reseting all settings to default
View: Show dialog and bail when trying to reset all settings to default
View: Clean up rsrc.rc
View: Clean up icon resources
View: Allow cancelling hotkey change with RMB
PianoRoll: Show status text when disabled due to seek savestate interval
Core/ST: Require callbacks to be non-null
Core/ST: Don't stop VCR when cancelling st load
Core/ST: Improve savestate warning consistency
Core: Unify result types
v1.1.9
Read more: Nintendo 64 Emulator - Mupen64 Lua v1.1.9-2 - Released
What's New:
Fix a crash when adding a Generic Hard Drive to the emulator, as well as when an error alert delays the completion of a reboot.
What's New
The only major change is the ability to get proper crash dumps in case something goes wrong.
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