What's New:
This an unofficial build of Stella for Windows running on an ARM-based processor.
This is an emulator of Thomson MO5.
What's New:
Updated to latest MAME source.
What's New:
- Updated to latest MAME Source.
Emu80 is an open multi-platform emulator of old Soviet home computers: Radio-86RK, Apogey, Partner, Mikrosha, Mikro-80, UT-88, Elektronika KR-04, Orion-128, Specialist, Eureka, Lik, Specialist-MX, Sura, Vesta, Hobby, Vector, Lvov, Corvette and their modifications. The emulator has a user-friendly interface, has rich customization options and is distinguished by accurate support for the features of the emulated platforms.
What's New:
What's New:
- Updated for MAME .273
What's New:
What's New:
What's New:
nv2a/psh: Handle 3D textures in BUMPENVMAP[_LUM] modes
What's New:
Updated to latest MAME source.
What's New:
This release contains a patch for memory-related issues during capture, as well as UX improvements and some bugfixes.
What's New:
- New games: Joker Card (encrypted), Roulette (ICP-1 PCB) and Wonder Circus (Japan, v1.1.1)
- New Working games: Jack Potten's Poker (set 15, w/fever, ICP-1 PCB), The Real Ghostbusters (US 3 Players, revision 2), Real Mahjong Haihai (Japan, bootleg) and The Yakyuken
- New Non-Working games: Amazonia (Ming-Yang Electronic / TSK), Black Rhino (IGT), Chaku Melo Collection, Cherry Bonus IV (V5.0), CPS1 Multi Game, Crazy Bell (V1.2D), Dream 9 Flower (v1.00c), DT7 (prototype), Halloween (Ming-Yang Electronic / TSK, version 1.0), Hana Doujou (set 1), Lucky 88 (Wing), Harikiri Junior Baseball (Japan, main ver. 1.0, video ver. 1.3), Lucky Star (newer Z180 based hardware), Mahjong Dai-Reach (Japan, TSM012-C01), Multi Game (IGT, M0000133), Multi Game (IGT, M0000156), Multi Game (IGT, M0000159), Multi Game (IGT, M0000164), Multi Game (IGT, M0000166), Multi Game (IGT, M0000214), Multi Game (IGT, M0000247), Multi Game (IGT, M0000394), Multi Game (IGT, M0000535), The Munsters, Special Dream 9 (v1.0.5G), Super 8 Race, 'unknown Belatra slot machine', 'unknown Falcon gambling machine', Venteta, Vision printer and Wheel of Fortune (IGT)
- New clones: Bubblen Roulette (Japan, main ver. 1.7, video ver. 1.3), Dragon Mahjong (Ver 1.03), El Dorado (V2.0D), Future Flash (set 2), Golden Poker Double Up (tearoom*sara hack), Hana Doujou (set 2), Hanafuda Hana Gokou (Japan, ver. A), Jack Potten's Poker (set 16, ICP-1 PCB), Jack Potten's Poker (set 17, ICP-1 PCB), Jan Oh (set 3), Janyou Part II (ver 7.02, July 1 1983), New Lucky 8 Lines (set 13), Punk Shot (Asia 2 Players, hacked?), 'SRD: Super Real Darwin (Japan, bootleg)' and Turpin (Novatronic bootleg)
What's New:
- cdibios: fixed crash at start [MT9037]
- vp415: fixed regression and crash at start [MT9024]
- svision: fixed crash at start if no cartridge [MT9017]
What's New:
MAME Testers bugs fixed
-----------------------
- 03083: [Sound] (namco/baraduke.cpp) aliensec, baraduke: A workaround is used to play some sounds. (hap)
- 03099: [Debugger] (cinematronics/cinemat.cpp) All games in cinemat.cpp: Watchdog reset is triggered by the debugger. (hap)
- 03202: [Compiling] (atari/irobot.cpp) Code can’t be compiled with DISASSEMBLE_MB_ROM set to 1. (hap)
- 04901: [Flip Screen/Cocktail] (konami/battlnts.cpp) battlnts and clones: Sprites are not flipped when screen is flipped. (hap)
- 04902: [Flip Screen/Cocktail] (konami/bladestl.cpp) bladestl and clones: Sprites are not flipped when screen is flipped. (hap)
- 05604: [Speed] (cvs/cvs.cpp) hunchbak, hunchbaka: The game incorrectly slows down at various points. (hap)
- 05607: [Sound] (dataeast/kchamp.cpp) karatedo, kchamp: Speech samples play too slowly. (hap)
- 05724: [Graphics] (konami/contra.cpp) contra and clones: The second player’s death animation in 3D stages is flipped. (hap)
- 05865: [Misc.] (irem/m92.cpp) nbbatman2bl: Video reads out-of-bounds tiles. (hap)
- 05962: [Sound] (misc/gotcha.cpp) gotcha: Music stops playing during gameplay. (darq)
- 06511: [Graphics] (konami/bladestl.cpp) bladestl: The Zamboni is not drawn correctly when partially visible on the right. (hap)
- 06752: [Known Issues/To-Do's] (dataeast/dec8.cpp) csilver: The first coin slot has no option for one credit per coin. (hap)
- 06945: [Sound] (capcom/srumbler.cpp) srumbler, srumbler2, srumbler3, rushcrsh: Background sound is out-of-sync. (hap)
- 07016: [Crash/Freeze] (cvs/galaxia.cpp) astrowar: The game resets at the start of the fifth stage. (AJR)
- 07133: [Graphics] (cvs/cvs.cpp) cosmos: The game title is invisible on first start. (hap)
- 07888: [Crash/Freeze] (cinematronics/cinemat.cpp) warrior: The screen is not drawn with software rendering. (hap)
- 08360: [Sound] (sega/system1.cpp) wbml and clones: Sound balance is incorrect. (sasuke)
- 08461: [DIP/Input] (subsino/subsino2.cpp) qbeebing: The “change” button is missing. (Cristiano-MDQ)
- 08483: [Misc.] all amiga/arsystems.cpp and amiga/upscope.cpp sets: Video draws out of bounds. (Angelo Salese)
- 08491: [Misc.] (amiga/cubo.cpp) cndypuzl, haremchl, lasstixx, mgnumber, mgprem11: Video draws out of bounds. (Angelo Salese)
- 08794: [Crash/Freeze] (gottlieb/gottlieb.cpp) krull: The game may crash after a soft reset. (AJR)
- 08833: [Crash/Freeze] (philips/cdi.cpp) cdimono1 [hotmario, hotmariou]: Game may freeze when adding up stage bonus. (Andre Zeps)
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