What's New:
v3.2.6
* Made ^ on hardware keyboards type ↑ again. This had changed to ^ when I added that character to the Free42 character set in 3.2.3, but typing it isn't appropriate in an HP-42S emulation.
v3.2.5
* When looking up built-in functions, ^ and ↑ are now considered equal. This fixes problems with program typing and pasting, and with direct command mapping in certain skins, specifically HP-41G and the Mueck_F42* skins.
(Note: this is a related but separate issue from the updates to the Mueck skins' *.raw support files three days ago.)
v3.2.4
* More accurate integer powers of complex numbers. Specifically: special cases for pure real, pure imaginary, and numbers of the form a+ai and a-ai.
* Fixed VIEW for long values.
* Windows and Linux versions: Fixed handling of skins with non-zero offsets of the main image (the top left corner of the Skin: line).
What's New:
- Updated for MAME .275
What's New:
Bug fixes
- If a hardware generated ZX81 HSync pulse is output part way through a scanline then it is no
longer interpreted as starting a new scanline.
- The ZX Printer name and type conflicted with names in the VCL libraries.
- The Lambda character generator was not correctly being selected via the Hardware dialog.
- The BASIC Listing loader facility did not handle spaces within variable names or spaces
within numeric values.
- Fixed inability to change Profiler entry labels.
- Handle potential for a NULL path in ZXpand internal calls.
- Removed unused labels in Debug DFM file.
- Fixed drive mapping bug for ZX Interface 1 Microdrives.
- Fixed case that showed duplicate filenames in a ZIP file when opening a tape file from the
main window.
- Improved support for retrieving from structured ZIP files.
- Fixed debug window stalling when 'Skip NMI' or 'Skip INT' were enabled in Continuous mode.
- History window cleared after loading a snapshot.
- In the Spectrum+2A/+3, switching back from special memory map mode to normal memory map mode
was not switching to banks 5 and 2 in memory ranges $4000-$7FFF and $8000-$BFFF respectively.
- Spelling corrections to various documentation files.
- Bug fix to the Basic Loader mechanism.
- Corrected ROM path for the MWCFIde IDE drive.
- The BASIC Listing loader was not tokenising "" within REM statements on the ZX81 when
tokenisation of REM contents was enabled.
- The BASIC Listing loader was not tokenising keywords that were followed by a colon on the
Spectrum even though the Accept Alternate Keyword Spellings option was selected.
- Fixed AY sound implementation to align with hardware behaviour.
- Fixed AY sound controls.
- Fixed ACP stereo mode operation and beeper feedback.
Read more: Sinclair ZX Emulator - EightyOne v1.41 - Released
What's New:
What's New:
What's New:
* added 1581 floppy drive
* added SuperCPU
- support SuperCPU + REU (e.g. Sonic without slowdowns)
- added option to boost DRAM accesses (speedup Wolf3D)
- support Metal Dust burst loader (new CIA's only and in UI check CIA Burst modification)
* added Final Chesscard
- support options to overclock (up to 115 MHz)
- hint: latest BROM v3.6 from IBM PC ISA-cartridge can be used too
* added MagicDesk 2 (SNK vs CAPCOM Stronger Edition)
* added Easycalc, Hyperbasic, Businessbasic cartridges
* added StarDOS, SuperCard+
* added 4 and 8 player adapter for C64
* added option to toggle 1541C track zero sensor
* Linux: built flatpak
* Linux: improve detection of Bluetooth controller
* Windows: support USB adapter for DB9 retro joysticks
* additional sound profile for C64 added to differentiate between 5 1/4" and 3.5" drives
* configurations are shown in a tree view for subfolder support
* updated reSID code
* hide mouse cursor after 2 seconds of inactivity and becomes visible again when moved
* fix VIC-II sprite collision bug
* fix A1000 blitter busy bug
* fix A1000 WOM lock during reset instruction
What's New:
What's New:
v0.3.1
- Looks like I broke the showing of empty and complete items in clrmameUI 0.3
v0.3
UI
- added: optionally hide/show roms/disks/samples output via context menu
- fixed: remove datasource XML file when hash folder changed (should only happen
when XML file was internally created from an exe export)
Core
- added: "available:" filter which limits the machine selection to files
you have. You might notice a count difference in total vs filtered even when
you got all files. This is based on the fact that a) empty sets are excluded
and b) there are clones which are totally included in their parent, so -in
split mode- you don't have a standalone file/folder for it. So don't worry
about the count.
- misc: "file:" filter, in case you work with softwarelist collections,
you'd need to prefix single entries with sl-name#pacman (e.g. a2600#pacman)
to specify which set you're refering to. Not needed for single sl files or
standard dats though.
- misc: some earlier cancel returns in fix wrong named disk/sample/rom/machine
- misc: dupe output now shows all found paths belonging to a machine
- misc: updated spdlog to 1.15.1
- misc: limited AUTO thread switch to 25 threads as max (or less depending
on your hardware). You can still manually select more or less if you like
- fixed: dupes can be listed multiple times
- fixed: backups for unneeded folders can create wrong and very long folders
due to wrong encapsuling
- fixed: backup can miss empty unneeded folders at first scan
- fixed: fill-in file from addpath/backup path was removed (when requested)
even when fill-in copy failed and you might had a 0 byte new archive
- fixed: log pattern in commandline mode
What's New:
What's New:
What's New:
- Updated PlayStation core, enhanced resolution is enabled by default now
- Fixed bug of video display error after game state loading in some cores
- Fixed Zapper and Arkanoid input for NES core
- Fixed Lightgun input for SNES core
- Removed ADS unlocked feature
What's New:
- Updated PlayStation core, enhanced resolution is enabled by default now
- Fixed Zapper and Arkanoid input for NES core
- Fixed Lightgun input for SNES core
- Fixed bug of core title display in files browser
- Ended discount period and unlocking requires payment.
What's New:
[BOTW] Support the Metal API
[XCX] Fix error in brightness graphic pack
[Dr. Luigi] Merge anti-aliasing settings into main graphic pack
[Virtual Console] Add MSX console and more title ids
[BotW] Use Extreme Quality for FXAA
[LEGO City Undercover] Add graphics (resolution, texture sharpness) pack
[Skylanders Trap Team] Fix shadows
[Skylanders] Fix speed-up above 120 FPS (SSA, SG and STT)
[Shantae Half Genie Hero] Add resolution pack
What's New:
- Preliminary review of symbols management;
- Add possibility to export/import symbols;
- Provide basic cartridges for PLUS settings;
- Fix and improve WinAPE snapshot breakpoints compatibility;
- Improve CRTC emulation (Thanks to WinAPE debugger);
- Fix minor bugs.
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