cxNES - Windows (32bit)

cxNES - Windows (32bit)
cxNES - Windows (32bit)
File Size:
8.79 MB
Version:
0.3.3
Author:
Date:
04 May 2016
Downloads:
8 x

cxNES is an open source, cross-platform NES/Famicom emulator. It is mainly written as a part-time hobby project to suit the needs of its author, but with accuracy, performance and portability as primary goals.

cxNES is written in C and uses SDL 2.0 for graphics, sound and input, and GTK+ for the GUI toolkit. It should have the same functionality and roughly the same look and feel on all supported platforms. Currently only Windows and Linux are supported.

Features

Supported Image/ROM Formats
* iNES/NES 2.0
* UNIF
* Split ROMs (zipped, must be recognized by database)
* FDS
  - fwNES (.fds) format, with or without header
  - “Raw” format (includes gaps, start marks and checksums)
* NSF

Input Devices/Accessories
* Standard Controllers (NES and SNES)
* Four-player adapters (NES and Famicom types)
* Arkanoid Controllers (NES and Famicom variants)
* Zapper
* Power Pad
* Family Trainer
* Family BASIC Keyboard
* SUBOR Keyboard
* SNES Mouse
* VS. Unisystem support

Supported Expansion Audio Chips
* Nintendo MMC5
* Konami VRC6
* Konami VRC7
* Sunsoft 5B
* Namco 163
* Famicom Disk System

iNES Mapper Support
* 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 13, 14
* 15, 16, 18, 19, 21, 22, 23, 24, 25, 26, 28, 29
* 30, 31, 32, 33, 34, 36, 37, 38, 39, 41, 44, 46
* 47, 48, 49, 58, 60, 61, 62, 64, 65, 66, 67, 68
* 69, 70, 71, 73, 74, 75, 76, 77, 78, 79, 80, 82
* 85, 86, 87, 88, 89, 90, 91, 93, 94, 95, 97, 99
* 105, 107, 112, 113, 115, 118, 119, 133, 137, 138, 139, 140
* 141, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153
* 154, 155, 158, 159, 166, 167, 178, 180, 182, 184, 185, 189,
* 192, 193, 200, 201, 202, 203, 205, 206, 207, 209, 210, 211,
* 218, 225, 226, 228, 230, 231, 232, 234, 240, 241, 245, 246

Patching
* Supports IPS, UPS and BPS patch formats
* Autopatching support
* Soft-patching
* Patches may be applied via GUI or specified on the command line
* Patches may be included in ZIP files with ROMs or disk images

Video
* Bisquit’s NTSC palette generator
* Blargg’s nes_ntsc filter
* User can specify a 64 or 512 color external palette file to be used instead of the generated palette.
* Enhanced sprite limit workaround: limits sprites for scanlines where the limit appears to be exploited intentionally, otherwise does not limit sprites.
* Supports correct TV aspect ratios for NTSC and PAL consoles
* PNG screenshots

Input
* Flexible input binding support
  - Nearly all emulator actions can have custom keyboard and/or joystick mappings
  - User-defined ‘modifiers’ useful for button combos on gamepads with few buttons (such as standard NES controllers)
* SDL GameController API
  - Allows supported joysticks (including XInput devices) to have a common set of sane default mappings.
  - Additional gamepads may be added by editing a plain-text mapping database
  - SDL Joystick API also supported for devices not recognized by the GameController API.
* Turbo support for controllers
  - Supports dedicated turbo buttons
  - Supports toggle buttons to enable/disable turbo on the standard A and B buttons.

Misc
* Savestates
  - Can auto-load/save states on ROM load/unload
  - Can auto-save state at a user-specified interval
* Dynamic audio resampling
  - Uses Blargg’s blip_buf resampler
* Cheat support (Game Genie, Pro Action Rocky, and raw formats)
  - Cheats can be auto-loaded/saved on ROM load/unload
* ROM Database (optional) for handling ROMs with incorrect or missing headers.
* Can be compiled or run without the GUI
* Can specify configuration options, patches and cheats on command line
* FDS enhancements
  - High-level optimizations of FDS disk I/O routines (optional)
  - Automatic disk selection and change for most FDS games (optional)
  - Writes to FDS images saved as IPS patches
* Windows builds can be configured to run in portable mode, storing all user data (save files, states, etc.) in the application directory.

 
 
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