Space Invaders Arcade Emulator (Source)

Space Invaders Arcade Emulator (Source)
Space Invaders Arcade Emulator (Source)
File Size:
8.75 MB
Version:
39
Author:
Date:
06 May 2023
Downloads:
15 x

Space Invaders arcade game emulator made in Rust with SDL2 and SDL2_mixer. Complete Emulator of the Intel 8080, the app is implemented to run the Space Invaders Arcade game. Everything is working including the Space Invaders Easter Egg.

Features

* Full emulation
* Sound
* Two-players mode
* Window resizing without deformation

Notes

Compilation

First thing you need is to install cargo and rust. You can find them by following the instructions in the link below:
https://www.rust-lang.org/tools/install

You also need to download the following audio files:

  • 0.wav
  • 1.wav
  • 2.wav
  • 3.wav
  • 4.wav
  • 5.wav
  • 6.wav
  • 7.wav
  • 8.wav

The wav files can be downloaded in the links below:
https://samples.mameworld.info
https://www.classicgaming.cc/classics/space-invaders/sounds

They all must be put in the game_audios folder.

Warning
Be carefully when downloading the .wav files, some files may have the wrong name.

Linux

Linux Users need to install the SDL2 libs (SDL2 and SDL2_mixer). To do so, type in your bash system the following commands.

If you want to compile the program, install the developer version with the command below:

sudo apt-get install libsdl2-dev libsdl2-mixer-dev

MacOs

For macOS users you will need to install Brew, please follow the instruction in the link below:
https://brew.sh

Once it is installed, you can type the following command to install SDL2.

brew install sdl2
brew install sdl2_mixer

You also need to add SDL2 to the paths by typing:

export LIBRARY_PATH="$LIBRARY_PATH:$(brew --prefix)/lib"

With Rust and SDL2 libs installed, you can now compile the project in two-way, debug or release. To compile go to the project root folder and type one of the two following commands below (If you want to use the emulator please compile using the second command).

cargo build

or

cargo build --release

The compiled app will be in the folder target/debug or target/release depending on the compilation you did.

 
 
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