What's New:
Google Translate:
- The .bin extension is valid and equivalent to .rom for cartridge files.
- Fixed the generation of timer interrupts following an emulator error with a new game.
- Fixed an oversight in the interrupt processing routine: interrupts must be hidden.
What's New:
Fix build matrix exclusions list.
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A Game Boy and Game Boy Color emulator in Rust.
GoNES is a NES emulator written in Go. In it's current state it has a very basic GUI and the author states around 85% compatibility.
Cross-platform multi-console emulator supporting a number of 8-bit and 16-bit gaming consoles:
Sega Genesis / Mega Drive
Sega CD / Mega CD
Sega Master System / Mark III
Game Gear
Nintendo Entertainment System (NES) / Famicom
Super Nintendo Entertainment System (SNES) / Super Famicom
Game Boy / Game Boy Color
As the name implies, SimpleLaunches is a basic frontend that supports the majority of console and arcade emulators. As with most frontends, setup is a bit time consuming but not too difficult.
Currently, MartyPC can emulate an original IBM 5150 PC, 5160 XT, or a generic XT clone machine.
The Dreamshell is the operating system for the Sega Dreamcast based on the KallistiOS kernel. It has a dynamic loadable modular system and interface for creating applications with XML UI and both C/C++ and Lua script on. You can see examples in ready-made applications and modules, drivers for various devices, formats and interfaces. Examples for audio and video decoding, compression, packaging, binding, network, emulation, scripts and more. From hardcore low-level assembler to high-level applications. There are also large subproject is the ISO Loader, which contains emulation of BIOS system calls, CDDA playback and VMU, also it can hooking interrupts for various SDKs and more.
What's New:
- Fixed a crash that can happen when saving very large blocks to TAP files.
- Fixed where loading a memory snapshot might not restore the correct 128K display.
- Added some level of protection against broken TZX files.
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