What's New:
What's New:
With MAME 0.274, an ARM64 dynamic recompiler is introduced - a much anticipated and very welcome development. This immediately renders these Intel64 builds for ARM64/Silicon Macs irrelevant, as now the 'native' Silicon build runs faster on all games.
I nevertheless provide this Build 0.274, as it also decently refreshed the Intel64 recompiler according to the release notes.
What's New:
* Fixed crash when trying to load invalid skins.
* Added IDENT function. This returns the app's version number as an integer, in aabbccdd format, with 3.1.12b formatted as 3011202, for example.
* XROMs are now decoded immediately when pasting.
* iOS version: Removed noise from annunciator area in the Standard-4" and Standard-X skins.
What's New:
What's New:
Update imgui to 1.91.8
What's New:
Updated to latest MAME Source
What's New:
What's New:
[XCX] Fix bug with XCX damage multiplication pack
What's New:
?
What's New:
ci: Fix ubuntu artifact unpack
nv2a: Add swizzle test and benchmark
nv2a: Speed up software swizzling
ci: Bump Windows build container
What's New:
New Version of WinDS PRO 25.02.02, New Vita3K Emulator for PlayStation Vita, includes WinDS PRO FX in the main installer with updates for ares, bizhawk, dolphin, duckstation, rcps3, shadps4, snes9x, pcsx2, ppsspp and xenia.
What's New:
search and dosbox download
workflow fixes
bug fixes
windows version and tab
What's New:
What's New:
What's New:
What's New:
?
What's New:
32x: reads to cache purge behave like writes
32x: hack for COMM race conditions, fixes Brutal
gg: always 60fps
helios: {pwm, pcm} can be muted
helios: initial TowerOfPower (MegaCd_S32x) support
helios: fix an issue with stuck keys
helios: improve multi-screen behaviour
infra: update to gradle 8
mcd: lots of fixes, still WIP
md: parse supported devices from rom header
md: ignore byte-wide ioWrites on even address, fix read timeControl area
sms: change default z80 SP value
Page 24 of 100