What's New:
- Updated to latest MAME Source.
What's New:
- Added -turbo commandline flag to start Emulicious with turbo enabled (thanks to aoineko)
- Added option to emulate the Everdrive without an SD card inserted
- Added option to crop borders from screenshots (thanks to Kaisaan)
- Added support for the MSX NEO Mapper (thanks to aoineko)
- Fixed incorrect number of meassurements in General Profiler if start and end address match (thanks to sverx)
- Fixed that a future timestamp in a .sav file caused the RTC time to change (thanks to beware)
What's New:
Updated to newest Release
What's New:
Updated to newest Release
What's New:
Updated to latest realease.
What's New:
D3D12 changes
- Fixing a caching bug in the 2D D3D12 backend causing black screen (La Mulana)
- Fixing an optimization bug in the 2D D3D12 backend causing crash (scene demo Platipus)
- Minimum stack size for the D3D12 background threads (Call of Duty 2) (but increase the stack reserve size of the exe instead)
- Some internal D3D12 improvements
- Workaroundig a resource state transition bug in D3D12 NV drivers (GF 10xx series?) (Glide/DX)
Common backend
- Various changes and minor optimizations in the code generators
- Fixing a bug in the FF ps code generator (Terrorist Takedown)
- Fixing a DDraw backend bug (Wing Commander 3)
General D3D
- Fixing the lighting incompatibility with MS D3D8/9 (my own tests)
- Fixing a regression bug in lighting (Splinter Cell: Chaos Theory Versus Mode)
D3D8
- Workarounding a ChromeEngine specific hack in D3D8 (Chrome, Chrome Specforce fog)
- Fixing a thing in D3D8 (Lord Of The Ring - Fellowship of The Ring)
D3D9
- Improving the implementation of D3D9 queries in the D3D12 backend to get far better response time (performance)
- Fixing a D3D9 bug (Arcania - Gothic 4)
- Fixing a bug and a leak in the D3D9 frontend
- Minor fixes in the D3D9 debug layer
Glide
- Changing the version number of Glide2 to 2.60 (Heretic II 3Dfx renderer)
- Some new error messages in the Glide debug layer for DllMain operations
- Optimizing Glide Draw calls with small amount of vertex/index data in the D3D12 backend for performance
- Fixing an lfb-writeback thing in Glide (Mech Warrior 2)
Control Panel App
- Increasing the vertical size a bit
- A fix for a resizing bug during DPI changes
What's New:
- Synchronous mame update atarig42, battlnts, bladestl, cclimber, fastlane, flkatck, gladiatr, madmotor, metro, mexico86, midtunit, mustache, mystwarr, namcos11, pacman, scobra, seta, shuuz, spbactn, suprnova, system1, taito_f2, etc. System part games and settings
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
What's New:
- Synchronous mame update atarig42, battlnts, bladestl, cclimber, fastlane, flkatck, gladiatr, madmotor, metro, mexico86, midtunit, mustache, mystwarr, namcos11, pacman, scobra, seta, shuuz, spbactn, suprnova, system1, taito_f2, etc. System part games and settings
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
What's New:
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
What's New:
- Added session management of a running openMSX (reset, mute/unmute, pause, fullscreen and emulation speed)
- Added ability to use openMSX's trainer feature to enable cheats
- Moved the default user data and settings to a different folder. All data will be migrated automatically, and the old folder ("%userprofile%\Novo Player" on Windows and "~/Novo Player") can be deleted manually afterwards
- Allowed to store user data and settings in the local folder (for portability) - similar to what Dolphin emulator supports (Feature request)
What's New:
- Added session management of a running openMSX (reset, mute/unmute, pause, fullscreen and emulation speed)
- Added ability to use openMSX's trainer feature to enable cheats
- Moved the default user data and settings to a different folder. All data will be migrated automatically, and the old folder ("%userprofile%\Novo Player" on Windows and "~/Novo Player") can be deleted manually afterwards
- Allowed to store user data and settings in the local folder (for portability) - similar to what Dolphin emulator supports (Feature request)
What's New:
- New games: Altair II, Golden Joker (Ver 16.06UNG-25, set 1) and Jack House
- New Working games: Cherry Chance, Dance Dance Revolution (GC845 VER. JAB), Dragon's Lair (US Rev. F2) and clones (US Rev. D, Pioneer LD-V1000), (US Rev. E) and (US Rev. F), Lucky 7 (Impera, V04/91a, set 2), Mahjong Raijinhai DX (Ver. D105), Novo Play Club Card (V3.3H), Novo Play Club Card (V6.2H), Poker (Impera, V11/90b), Thayer's Quest (set 2), Thayer's Quest (set 1) and Time Traveler (Japan)
What's New
Dropped the "classic" name, now it will say 32 or 64 depending how it's compiled, same as ARCADE does.
What's New:
Updated to newest Release
What's New:
MAME Testers bugs fixed
-----------------------
- 07157: [Sound] (sega/system1.cpp) nob: Music and sound effects stop playing after completing the first level. (Ivan Vangelista)
- 08436: [Crash/Freeze] (sunelectronics/arabian.cpp) arabian: Game freezes on second player’s turn. (hackbar)
- 08718: [Misc.] (taito/kikikai.cpp) kicknrun, kicknrunu: Coin counters increment on boot. (Vas Crabb)
- 08754: [Documentation] (sega/sms.cpp) sms1, sms1br, sms1paln, sms1pal: The original Master System was not numbered. (Vas Crabb)
- 08797: [DIP/Input] (capcom/1943.cpp) All 1943 games and clones: Cabinet type DIP switch setting labels are misleading. (Vas Crabb)
- 08800: [DIP/Input] (pacman/pacman.cpp) crushbl3: DIP switch settings for number of lives are labelled incorrectly. (chaneman)
- 08802: [Sound] (subsino/subsino.cpp) victor6, victor6a, victor6b: No OPL2 sounds are played. (Ivan Vangelista)
New working systems
-------------------
301 XL (Yeno) [hap, Sean Riddle, Berger]
Altair II [Basilio García, Recreativas.org]
Block Game & Echo Key GA888 [azya52, David Haywood]
Brother PN-8800FXB [Dirk Best, Bookman Archive]
Casio CZ-230S [BCM, =CO=Windler, Devin Acker]
Casio SZ-1 [BCM, Devin Acker]
Chess King / Intelligent Software Triomphe [hap, Berger, Sean Riddle]
E-Star Brick Game 96 in 1 (E-23 Plus Mark II) [azya52, David Haywood]
Gakken Compact Vision TV Boy [hap]
Golden Joker (Ver 16.06UNG-25, set 1) [TeamEurope, Roberto Fresca, Kevin Eshbach, Brian Troha]
Green Lizard (4VXFC811, NSW) [dam0, Heihachi_73]
Hegener + Glaser Mephisto Europa [hap, Berger]
Hegener + Glaser Mephisto MM II (Nona program, DOCCC 1985 Leiden TM) [mclane]
Jack House [Roberto Fresca, Grull Osgo]
Novag Accord [hap, Berger]
Novag Constellation Junior [hap, Mychess]
Novag Super VIP (v3.7) [hap, Berger]
Novag VIP (Novag) [hap, Berger]
Pit-Fighter (Tiger) [algestam, Sean Riddle, hap]
Saitek Electronic Champion Backgammon [hap, Sean Riddle]
Saitek Electronic Dames [hap, Sean Riddle]
Saitek Kasparov Conquistador [hap, Sean Riddle, ClawGrip]
SciSys Turbo 16K [hap, Sean Riddle]
Tandberg TDV-2115L [Frode van der Meeren]
Tandy Corporation / SciSys 1850 Deluxe Table Chess (model 60-2199) [hap, Sean Riddle]
Tequila Sunrise (1VXFC613, NSW) [dam0, Heihachi_73]
Tryom Omar II [hap, Sean Riddle]
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