What's New:
- fix: avoid crash upon game/machine launch when double-click activation is enabled -- see also bug tracker ID #44
- fix: ROM status exporter: corrected mix up of certain sort criteria indexes
- fix: MinGW build: corrected compiler & linker flags for QMC2 Arcade to not open a console window
- fix: MiniWebBrowser: corrected a signal/slot auto-connection that caused a Qt warning with Qt 5 (minor)
- fix: corrected tagging through Shift+Up/Down when the XML tree is expanded and the cursor is on a sub-item
- fix: MiniWebBrowser: corrected the display of super-long links in the status-bar so the browser wouldn't resize in X direction
- fix: corrected variant launching (broken in 0.42)
- fix: main GUI / key- & joy-mapping: don't trigger disabled actions
Read more: MAME | MESS | UME Frontend - QMC2 (Mac) v0.43 - Released
What's New:
- GameEx Online has been upgraded to a 2048 secure encrypted SSL server to provide security for your data.
- This version of PinballX connects to GameEx Online over the new encrypted connection and previous versions of PinballX no longer work with GameEx Online.
What's New:
Google Translate:
- It corresponds to SR at last. However FM sound source is not yet.
- Fixed color snapshot from was funny.
- Improved there be freeze at reset.
- Fixed a problem when you build NOMONITOR (no monitor mode).
- I was returned to the 8bit color mode of the internal. (Final output 32bit)
- Review the OSD path name processing relationship. UnDelimiter () abolition), Delimiter (.ini file, change the path to a relative path notation SAVE file anywhere. (Only sub-directory of the executable file below)
- Bug fixes thread class. (Mistake Returns initial cThread :: IsCancel of ())
- Fixed DISK routine. Added error handling. (Akigawa Mr. Thanks)
- Bug fixes SAVE anywhere. (Eighttails Mr. Thanks)
What's New:
I have made some improvements in Magnavox Odyssey2 emulator which now supports Voice module. Games: Air Battle, Attack of the Timelord, Dam Buster, Freedom Fighters, Kill the attacking Aliens, Killer Bees, Mr. Roboto, Popeye, Restaurant, Shark Hunter, Smithereens, Super Cobra, Super Bee, Tutankham and more.
This is the official frontend from the programmers of openMSX.
Note: already included with windows builds.
What's New:
New or improved emulator features:
- extended save_msx_screen script to take VDP(24) into acount
- fixed crash on Visual Studio build when using wav files (e.g. in the
cassetteplayer)
- fixed crash on 32-bit Visual Studio build when recording videos without
the -doublesize option
- fixed crash on 32-bit Visual Studio build when using scale_factor 3 and SDL
renderer
Read more: MSX Computer Emulator - openMSX v0.10.1 - Released
What's New:
- Sync to MAME Plus r5138
Note: I could not get the 64-bit version to compile. There appears to be conflicting C and C++ declarations.
What's New:
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What's New:
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What's New:
- fixed scale effect
- fixed some free memory problem
- fixed load command glyph
- updated emu/ui/
- updated mess
- Updated to MAME 0.153
- fix neogeo autofire.
- updated some documents.
- updated pgm drivers
- fixed autofire
- [lang] fix some version tag
- [lang] update list with new romdata
- update zh_cn lang fix lots bug
What's New:
- fixed scale effect
- fixed some free memory problem
- fixed load command glyph
- updated emu/ui/
- updated mess
- Updated to MAME 0.153
- fix neogeo autofire.
- updated some documents.
- updated pgm drivers
- fixed autofire
- [lang] fix some version tag
- [lang] update list with new romdata
- update zh_cn lang fix lots bug