What's New:
- rendering engine has been ported to DirectX 9 and now takes much better advantage of 3D hardware
- Region Updates, Region Optimization, Alternate Render are not needed anymore due to the new graphics pipeline and have been removed
- true fullscreen setting has been removed due to incompatibility with VPinMAME. Instead, a windowed fullscreen option has been added to the list of video modes
- add options for wire ramps (define diameter and distance x/y of wires)
- add sphere mapping to wired ramps if an image was assigned to a wired ramp
- add CurrentAngle function to spinner
- add depth bias option to flasher, light, primitive and ramp to fine tune depth sorting
- enable NVIDIA Optimus cards by default
- new video setting: Force anisotropic texture filtering. This results in higher quality results, but can affect performance on lower end cards
- stereo 3D AA is now basically for free and can always be enabled if stereo 3D output is used (currently stereo 3D is limited to NVIDIA only though)
Note that the depth/parameters of stereo had to be changed. As a positive side effect, the two stereo parameters are the same for most tables now,
so there is now a global setting in the video preferences. These can still be overwritten per table though.
- FXAA now has two modes: Fast (similar to old setting) and Quality
- new FPS limiter field in Video Options:
0: disable frame limiting
1: enable vsync
If set to anything higher than the monitor refresh rate, the engine will limit the FPS to this rate (but of course without using real hardware vsync).
Adaptive vsync had to be disabled for now for compatibility with Windows XP.
- new field "Maximum prerendered frames" in Video Options:
Lowering this value will reduce input lag and sometimes also stutter, but may come at a performance cost.
- running as administrator is no longer required (except for tables which write high scores to system directories). UAC setting removed from executable.
- updated to latest FreeImage.dll (3.16.0)
- script editor updated to use latest scintilla (3.4.1)
- technical note: the minimum version to compile VP is now visual studio 2008 (incl. feature pack)
What's New:
- Added TAMA5 mapper support (Tamagotchi 3).
- Added slow-motion mode, combined with fast-forward mode.
- Fixed left/top edge artifacts with accelerated video enabled.
- Fixed multitouch input in cases where it didn't work.
- Added Pokemon Trading Card Game 2 cheats to the Cheatopedia.
- Now disabling irrelevant virtual keyboard settings.
- Fixed rare crashes in gesture detection.
What's New:
- Add version number
- Fix missing icon in Ubuntu
- Add code for auto-detecting Mupen64Plus
- Fix ugly horizontal scrollbar in Ubuntu
- Fix typo
- Missing newline
- Set current index to 0 just for completeness
- Add windows icon
- Refactor settings dialog with a form file
What's New:
- PSX: Fixed a small MDEC emulation bug; fixes the hang during startup in "SimCity 2000".
- The order of evaluation of the frame advance and run normal command keys/hotkeys is now based on whether or not we're currently in frame advance mode, to allow for the derivation of a single-press pause/unpause key(effected by the user mapping both functions to a single key).
- Renamed the log2 LUT array in the mpcdec code to avoid shadowing the math library function log2().
- NES: Fixed the problem of the VS Unisystem DIP switch position display(accessed via the "F6" key) being invisible.
- PCE: Fixed broken MCGenjin support.
- CDPLAY: Tweaked visualization code to reduce memory and CPU usage.
- Lynx: Minor code cleanups.
What's New:
- Added support for tape images, supplied in -.CAS files.
- Added slow-motion mode, combined with fast-forward mode.
- Added optional click sound to the virtual keyboard.
- Fixed left/top edge artifacts with accelerated video enabled.
- Fixed multitouch input in cases when it didn't work.
- Fixed keyboard input sensitivity.
- Added Rewind Tape menu option.
- Switched to the newest NDK and compiler toolchain.
- Fixed rare crashes in gesture detection.
What's New:
[EMU/WIN32] improve video recorder timing to sync to sound recorder
[EMU/WIN32] improve video recorder to compress frames in another thread
[EMU/WIN32] support to play a movie file
[EMU/WIN32] support Fgets() in file i/o class
[EMU/WIN32] support new function to get the file path without extension
[VM/TMS9918A] support super impose
What's New:
- misc: switched to 7z CPP SDK core now. Unpack operations and hash calculations are now done blockwise. So you should not run into memory issues with huge 7z files anymore.
- misc: reenabled detection of unneeded folders within rar/7z files with safe handling on delete
- fixed: no more possible double file creations when using external packer's rename command
- fixed: possible assertion when not using external packer's rename command
- misc: updated unrar dll
What's New:
- Run to Cursor (Ctrl-F10) will now work even if the cursor corresponds to the current PC. This is useful for iterating loops and other periodic sequences without setting an explicit breakpoint.
- Branches with negative offsets are now marked in the disassembly window. A (visible) branch target that will be taken this cycle is also marked.
- The destination of a branch that will be taken during the next cycle will be marked, as long as it is visible in the disassembly window.
- Fixed a minor bug in the Full Screen Stretch redrawing routines.
- Added an option called "Full Screen Rescale". When enabled, the standard resolution multipliers will be ignored in Full Screen Stretch mode. This improves the aspect ratio of a few games, mostly arcade ports.
- VGM logging is now available under the tools menu. Based on code changes submitted by Mihai Draghicioiu.
What's New:
- Fixed CPUSet() BIOS function (both Galidor and Final Fantasy 6 work).
- Fixed left/top edge artifacts with accelerated video enabled.
- Fixed multitouch input in cases where it didn't work.
- Fixed in-game saves in Breath of Fire games.
- Fixed in-game saves in Top Gun, Nippon Pro Mahjong, and Rocky.
- Now disabling irrelevant virtual keyboard settings.
- Switched to the newest NDK and compiler toolchain.
- Fixed rare crashes in gesture detection.
What's New:
"I feel the project has reached a relative level of stability compared to at other points over the last month so I’ve decided to put out an ‘ex4′ build of UME. There are still some outstanding issues that will likely need to be fixed before a real 0.153 build can be released (for example the breakage of all the Scorpion 4 fruit machine drivers) but overall we’re starting to look in better shape here than we have for a while."