What's New:
- Updated to MAME 0.153 (git.redump.net\mame)
- Added Source/Listinfo changes.
- Newest Bugs (7th Apr).
- Added Unit3D Pinball Emulator infos.
- Added missing CHD infos (thanks to Marco Tucceri).
- Added/Fixed 'Recommended Games'.
- Added all missing Romset (kb/files/zip) infos.
- Fixed Mameinfo.dat infos.
- Added CPU-, Sound, Device, Control, Screen, Vsync and Artwork-ini files to MAME32-inifiles.zip.
What's New:
MAMETesters Bugs Fixed
----------------------
- 05249: [Sound] (pce.c) pce: Missing sound from console (no HuC or MSM)
just CD/DA (Osso)
- 05347: [Graphics] (a7800.c) a7800 [digdugu]: Line of garbage graphics
on game screen
- 05448: [Graphics] (a7800.c) a7800 [xeviousu]: Line Below Score Display
under Xevious
- 05450: [Graphics] (a7800.c) a7800 [hattricku]: Grey Line At Top Of
Playfield under Hat Trick
- 05451: [Graphics] (a7800.c) a7800 [midnightu]: Line at Bottom of Playfield
under Midnight Mutants
- 05453: [Graphics] (a7800.c) a7800 [planetsmu]: Difficulty selection text
improved but some corruption still present.
- 05454: [Graphics] (a7800.c) a7800 [ddragonu]: Corrupted scanline in score display
still present but moved up from previous position.
- 05455: [Graphics] (a7800.c) a7800 [commandou]: Corrupted text improved but still
there on title/difficulty selection screen.
What's New:
MAMETesters Bugs Fixed
----------------------
- 05266: [Crash/Freeze] (tempest.c) tempest: Game resets at odd times
during red levels (couriersud)
- 04722: [Crash/Freeze] cliffhgr, cobram3, cubeqst, firefox, mach3, usvsthem: All
Laserdisc games show error when exiting game (Aaron Giles)
- 05025: [Misc.] (neodrvr.c) neogeo.c: Neo Diagnostics show Z80 issue (hap)
- 05065: [Misc.] (dblcrown.c) dblcrown: Wrong loaded PLD (Roberto Fresca)
- 00810: [Graphics] (wiz.c) wiz: Mid Boss (blue dragon) has missalligned
sprites tiles. (hap)
- 00811: [Graphics] (wiz.c) stinger: Graphic problem in cocktail mode, the big
satellite sprite has a small line glitch. (hap)
- 00809: [Sound] (wiz.c) wiz: Sound is dreadful after a death and stage restart. (hap)
What's New:
- Added ability to specify RTC start time instead of using system time
- Changed sound handling during fast-forward
- Fixed problems with certain archives
What's New:
- Fixed a bug with overlapping sprites introduced in the last update.
- Show the image file name instead of image id in the dropdown box and changed the size of some GUI components.
- Added a button for removing an image from the graphics pack.
- Added a button for optimizing the number of screen shots by removing redundant ones.
- CHR RAM games will now use the tile pattern in addition with the colour palette when comparing. So now we can make graphics for CHR RAM games which modifies the tile patterns.
What's New:
- added export of saved game states and import via copying to the file system
- bug fixes
What's New:
- bug fixes
What's New:
?
What's New:
- During CreateDevice only clear depth buffer if present, to avoid a DirectX Debug Runtime error report
- Permit the DirectX Debug Runtime on strict error reporting to pass an early issue releasing D3DDevice surfaces
- D3D8::IsBusy support for XDK 4432 (based on XDK 4361)
What's New:
- Optimize wait states
- Adding a pitch bend/dynamic speed changer option
- Minor Optimizations
- Code Cleanup