- qt: Fix compile on ARM64 with GLES2 headers
- qt: properly update "Show non-primary monitors" settings when they are closed
- qt: Fix unresponsive progress bar when creating floppy images
- update RPM spec
- pit_fast: fix off by one error with mode 2 counter
- fluidsynth: Add channel pressure handling
- qt: Media menu updates
- Machine table changes and function cleanups
- Use defines instead of hardcodes for drive limits
- qt: Enable and make VNC work properly
- mpu401: Add MPU-401AT I/O address ranges
- qt: Update machine settings layout for consistency
- vnc: Pause always when switching to VNC renderer
- x86: mov r, DR6 now always writes bits 4-11 and bits 16-31 as 1
What's New:
- Updated to latest MAME source.
What's New:
- Updated to latest MAME Source
What's New:
- Fix for shader stutter on Nvidia GPUs
- Further tweaks to timing, removed game-specific hacks for some RSP and audio timing issues that existed in the past
- Properly emulate PI DMA timing
- Better estimation of RSP task timing
What's New:
- ADB connection is supported when network bridging is set up.
- LDPlayer overall performance is optimized.
- You can download games in google play store without any 'your device is not compatible' error anymore.
- You can run Standoff 2 without any black screen issue now.
What's New:
- MAME 0.246 compatible
- gamelist.txt was updated
- 13230 games supported
What's New:
Detailed list of changes
- Added experimental support for Vita3K for the psvita system on Unix and Windows
- Added support for the Fujitsu FM Towns (fmtowns) game system on Unix and Windows
- Added support for the Adobe Flash (flash) game system
- Added support for the EasyRPG game engine (easyrpg) game system
- Added support for the Nintendo Super Game Boy (sgb) game system
- Added support for the Creatronic Mega Duck (megaduck) game system
- Added support for the Watara Supervision (supervision) game system
- Added support for the M.U.G.E.N Game Engine (mugen) game system on Windows
- Added emulator configuration for the apple2 system
- Added emulator configuration for the apple2gs system
- Added emulator configuration for the macintosh system
- Added emulator configuration for the trs-80 system
- Added emulator configuration for the coco system
- Added emulator configuration for the dragon32 system
- Added emulator configuration for the tanodragon system
- Added emulator configuration for the gx4000 system
- Added emulator configuration for the solarus system
- Added emulator configuration for the tic80 system
- Added emulator configuration for the ags system
Read more: Multiple System Frontend - EmulationStation DE v1.2.6 - Released
What's New:
- Fix problems running with newer versions of macOS
What's New:
- Added a settings option for manually refreshing the game list
- Fixed gamepad detection bugs when launching certain games
- Updated the pt-BR translation
- Memory optimizations
- Windows: Fixed duplicated Windows games in certain cases
- Linux: Fixed detecting Lutris from the Flatpak release
- Linux: Improved detection of Steam games imported from Lutris
- Android: More human friendly messages on launch errors
- Android: Improved external storage support
- Android: The default config directory is now <storage>/Android/data/org.pegasus_frontend.android/files/pegasus-frontend/, in accordance with the Android guidelines (Pegasus will also try to read the old path <storage>/pegasus-frontend/ too, if possible)
- Technical: Updated to Qt 5.15.3