What's New:
- Display related games to selected one
- Added support for blueMSX (in Windows version)
- Allowed deletes, updates and moves on multiple selected games
- Added graph for launch totals in the dashboard
- Added Catalan language
- Large number of UI changes, bug fixes, internal structure and optimizations
What's New:
- Conquer the world in Rise of Kingdoms with LDPlayer now.
- Polished UI for a better experience.
What's New:
- Another small rare thing fixed
What's New:
- Virtual FS scratch command will add .del extension to "deleted" file. When saving new file with same filename as "deleted" file, the "deleted" file will be removed from the host file system.
- Show read only flag if set when displaying directory in Virtual FS.
- Prevent saving of files with invalid host system filename when using Virtual FS.
- Allow wildcard (* and ?) filters when loading Virtual FS directory.
- Virtual FS scratch command simulated but does not currently delete any files from host file system.
What's New:
- Fix: Virtua Fighter 2: broken polygons
- Fix: Street Fighter Zero 3: Sprite screen is not cleared
- Fix: Sonic 3D blast: crash when the special stage is started
What's New:
- Display related games to selected one
- Added support for blueMSX (in Windows version)
- Allowed deletes, updates and moves on multiple selected games
- Added graph for launch totals in the dashboard
- Added Catalan language
- Large number of UI changes, bug fixes, internal structure and optimizations
What's New:
- Tweaks to how RDP (graphics) are timed. Fixes Tetris 64, may provide slightly improved performance when SynchronousRDP is enabled.
- Tweaks to memory access timing based on https://github.com/rasky/n64-systembench
What's New:
- Fix some possible sound issues in STE/TT mode when converting CPU clock to YM2149 clock
- Fix regression in TT mode where video counter was not updated anymore on each HBL
- Fix VDI width alignment on 16 pixels
- Avoid some overhead when DSP is enabled in config but machine is not Falcon
- More consistent handling for outputs of logging and traces messages
- Fix some memory leaks
- Fix duplicate symbol name removal in debugger
- Improved macOS version with better support for different models (thanks to Troed)
Fixed programs
- BLSPLAY.TTP module player for STE (fix sound glitches)
- HexTracker in TT mode (update video counter on each HBL)
What's New
- since MAME can't handle subfolders in decompressed sets, decompressed sets and chds are always stored flat in folders (no clone/dependency subfolders in full or standalone mode). When kept compressed, the archives will hold subfolders
- not existing romOf reference leads to removed merge information for the machine