What's New:
Google Translate:
- Confirmed specification of touch panel function
"Port designation" is not possible with the key / encoder type keyboard
All "code of port" codes are "do nothing (time earning)" operation
- Confirmed the specification of firefighting function
It only covers key matrix type keyboard
Depending on the model, the SW directly connected to the PPI is handled as a keyboard so it is configurable
- Cmd
* DEBUG: id command reorganization
There is a change in id (see comment of cmd file)
* Debug: id command reorganization
There is a change in id (see comment of cmd file)
* Escape command abolition → Debug: 5
- Cfg
* -DMP (memory dump output location) is newly established
-- It became possible to divide it from the place of DBG
* Changing the registration method of the virtual keyboard
- Enabled the firework function
The key on the full keyboard can not be set
- L2BASIC command was abolished → MODE: 3
- BS keyboard
Adjusted the logic
Snes9x for 3DS is a high-compatibility SNES emulator for your Old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi's Island, etc), and the SA-1 chip (Super Mario RPG, Kirby's Dreamland, Kirby Super Star) but it runs slowly. It has generally much high compatibility than existing SNES emulators on the old 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.
It also runs on your New 3DS, and it runs games faster! Use your New 3DS if you want to play SuperFX and SA-1 games!
A quickly put together port of the PCE microcomputer emulator to the 3DS.
Don't expect great performance, especially on the Old 3DS, but on the New 3DS it should be enough to run most standard software.
What's New:
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What's New:
- Fixed support for opening NES files from Astro File Manager.
- Added support for opening "content://" URIs.
- Refactored file type definitions in the manifest.
- Refactored EMULib library code.
- Moved virtual buttons implementation into OvrButton class.
- Moved file-specific utilities into FileInfo class.
What's New:
Google Translate:
- Confirmed specification of touch panel function
"Port designation" is not possible with the key / encoder type keyboard
All "code of port" codes are "do nothing (time earning)" operation
- Confirmed the specification of firefighting function
It only covers key matrix type keyboard
Depending on the model, the SW directly connected to the PPI is handled as a keyboard so it is configurable
- Cmd
* DEBUG: id command reorganization
There is a change in id (see comment of cmd file)
* Debug: id command reorganization
There is a change in id (see comment of cmd file)
* Escape command abolition → Debug: 5
- Cfg
* -DMP (memory dump output location) is newly established
-- It became possible to divide it from the place of DBG
* Changing the registration method of the virtual keyboard
- Series 88
* Delayed default value of automatic type speed
If you erase the function key, it will be harder to type mistake even if it is made earlier
DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
Emus for 3DS currently contains a single core VirtuaNES for 3DS, a high compatibility NES emulator for your old 3DS or 2DS. It's not as accurate as FCEUX or Nestopia, but it runs at full 60 FPS for almost all games, and supports tonnes of mappers: MMC1,3,5,6; VRC1,2,3,4,6,7; and tonnes of other mappers. As a result, the library of games it supports are huge.
This 3DS version also fixes a few bugs from VirtuaNES's MMC5 mappers and even plays Rockman 4 Minus Infinity and Zelda Legend of Link hacks.
It also runs on your New 3DS as well!
What's New:
- Snapshot (image) names created when running systems now use the program file name, not the top level system name for the snapshot. This now allows snapshots to be taken for system programs (Had to manually rename them up until now)
- Added file path definition for the softwarelist HASH files. This is needed for systems support. Up until now I have assumed that the default folder location was ok but this can cause issues in Linux.
- Added file path definition for the plugins files. This is needed to support LUA plugins. Up until now as I hadnt defined it you could not get the plugins to work. You must manually define a plugins.ini file and put it in the plugins folder. I may add some options for this in a later release but as the plugins can be anything you write yourself, it is pretty hard for me to define them.
- Removed unused imports
- Added ‘Find’ the edit menu and linked to CTRL-F event. This caused the search input box to take focus and it selects all text in the box at the same time. This allows for easier and faster searching.
- Carried out some improvements to code ‘correctness’
- Removed an incorrect write to the log file in the preferences.py file. The method I was using was not working.
- Corrected the method I was using to close child windows
- The issue of p.communicate() locking up after running a game in windows has come up again. I can see that other prople have similar issues and its to do with how windows closes the child when the game is executed but the p.communicate() method is still waiting for an output and locks up. This is only an issue if the game is run in fullscreen mode. If its run in a window then no issue. Until I can diagnose this further, if running in fullscreen I dont get the command output.
- Fixed bug that would cause tileview to lock up if there were no games in the favorites list. This bug was introduced in version 1.004 when I added systems to tileview. It was due to an un-initialised variable.
- Added output of platform type, python version, and wxpython version to the logfile. Can assist with debugging issues.
- Fixed a bug that prevented systems programs with a fullstop ‘.’ in the file name from being able to be run and also cant display an image snapshot
- After editing the game categories, the search input field is cleared as any searth test in the field is now unusable anyway
- Have further improved the performance of the check all roms code – output is piped to a temporary file and that file is used for parsing. This takes care of buffering issues causing the code to take far too long to execute. Have also gotten rid of the progress bar as it was almost worthless.
- Added a backup and restore function to the File menu. This will allow you to backup and restore the application preferences and DAT files and includes the following;
* categories.dat
* favorites.dat
* ratings.dat