SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for OS X, and an incomplete experimental SDL frontend for other operating systems. It also includes a text-based debugger with an expression evaluator.
- Added specific Shortcut for fast and faust module
- Added options from Mednafen 0.9.44.1
- Fixed random crash on shortcut creator
- Added command-line option "-which_medium", to specify which CD to start with when using multi-CD M3U sets.
- SNES: Fixed "Tractor Beam" spell graphical glitches in "Star Ocean".
- SNES: Fixed emulator hang when saving state in "Panic Bomber W".
- SNES_FAUST: Added PAL support.
- SNES_FAUST: Made minor optimizations to the BG rendering code.
- SNES_FAUST: Added setting "snes_faust.correct_aspect", default value of "1".
- SS: Fixed broken input in "Primal Rage"(a 0.9.43 regression).
- SS: Added support for a 16MiB RAM cart mapped into the A-bus CS1 area(for "Heart of Darkness" and homebrew).
- VB: Added support for custom palettes.
- VB: Reworked how LED on-state duration is translated into RGB values and added setting "vb.ledonscale"; the default value of "vb.ledonscale" is set such that the overall brightness will be lower than in previous versions of Mednafen, to reduce white crush, but the user can set it to a value of "1.9921875" to approximate the old brightness level.
- WonderSwan: Removed setting "wswan.rotateinput", and added a new device("gamepadraa") that can be selected on virtual input port 1 to automatically rotate inputs when the display is rotated.
Gambattye is a Game Boy Color emulator for macOS, powered by a fork of Gambatte. It's a native Mac app, unlike Gambatte's QT or SDL frontends.
At present, the core emulation works just fine. Additional features and customisation options aren't yet available, but I'm certainly planning on adding more to this in the future.
Added Sinclair QL emulation
Added remote command protocol. You can do enhanced debugging on ZEsarUX by using a telnet client.
There are a lot of commands, even many commands exclusive to this protocol and not found on the GUI, like:
Added Easter Egg ;)
Added Specdrum emulation
Added RZX playback support
Added Multiface One, 128 and Three emulation
The Emulation Realm has had it's ups and downs over the past 13 years. This has always been a hobby but it costs me nearly $500 a year. I never planned on making any money but I look at the other (general) emulation related sites and think this one is better. I don't require registration and all files are hosted locally on a fast server.
every year I get less and less visitors. I simply want, and at this point, need to make enough money to keep the site running.
Zophar's Domain was dead for nearly a decade yet has better ratings than the Emulation Realm.
EmuCR is the god of emulation related sites but mostly offers GIT compilations that are nothing more than compiled tests. None are hosted locally and all require downloading from file share sites.
EmuFrance I really like. Been around about as long as I have and we seem to have a similar style :)
I take a lot of time to make sure I am only providing good emulators or experimental emulators of interest. I test them so you don't have to :)
Any input on how I could make this site better would be greatly appreciated. I'm not an arrogant person and could use some good advise or constructive criticism.
Just last year I had 100,000 visitors a month ... now only 10,000.