The Emulation Realm

dgVoodoo 2

What's New:

- Broken D3D8/9 clipping, refactored and fixed (BloodRayne 2 HUD)
- Fixing a D3D8/9 vertex layout bug (Sonic and All Stars Racing Transformed)
- Minor other internal D3D5/6/7/8/9 fixes (like fr-063)
- Minor D3D performance optimization
- Improving Phong shading to support D3D8/9 level ops (LotR War of the Ring), but it's still not recommended
- Shader code generator changes:
* fixing a bug (Star Wars Republic Commando)
* implementing missing mono rendering
- A new Debug Layer message