The Emulation Realm


What's New:

- minor patch fixing several glitches: the Win32 binaries use timeBeginPeriod and timeEndPeriod because of recent changes in Win10; the emulators ensure that 'frame_pos_y' and 'video_pos_y' match properly; the Z80 module handles dummy IX/IY opcodes without the unreliable macros Z80_BEWARE and Z80_REWIND; the VIC-II chip avoids retriggering sprites ("Gothik", Booze Design's "Sprite Invaders") and clips them properly if they sit on screen edges (Singular's "Smooth and Wonders"). The filter of the SID chip is now more detailed, and its third voice's oscillator returns more realistic values: "Mazemania" no longer hangs at the beginning of a level. CSFEC can load extra colour palettes from VPL files, either old style "RR GG BB D" or new "RR GG BB".