The Emulation Realm


What's New:

- Fixed a bug when removing redundant screen shots used by the graphics pack editor.
- Compiled the emulator with SSE.
- Reduced the amount of rendering by keeping graphics data from one frame to the next. Large speed improvement when using 4x graphics pack in games with many unique tiles appearing at the same time on the screen but do not vary a lot between frames. For example the title screen of Dragonball Z.