The Emulation Realm

Releases with ports for two or more operating systems.

PCSX-Reloaded - Mac  PCSX-Reloaded (Source)

What's New:

General changes:
- Support for compressed audio in cue files.
- ECM support.

OS X changes:
- 32-bit support has been dropped
- Partial French and Hungarian translations

WolfMESS  WolfMESS (Source)

What's New:

- Updated to Latest MESS Source.

QMC2 (32bit)  QMC2 (64bit)  QMC2 - Mac (Intel)  QMC2 - Mac (Universal)  QMC2 (Source)

What's New:

- fix: QMC2 Arcade: disabled GTK style related work-around for Mac OS X
- fix: foreign emulator support: the selection of a foreign emulator in the system’s configuration wasn’t correctly honored on emu-launch
- imp: template-map check: switched the order in which differing default values are logged (the expected value is shown first now, the second value is the one from the currently active template)
- imp: QMC2 Arcade / ToxicWaste theme: updated cabinet overlay image made by Jacques Châtelet (JacKc), added auto-stopping of animation and wave effect when emulators are running
- imp: new logo images for all QMC2 variants, also by Jacques Châtelet (JacKc)
- imp: improved key-sequence and joystick-function scanners
- new: QMC2 Arcade: added support for key-sequence mapping
- new: QMC2 Arcade: added support for digital joysticks (mapping their functions to key-sequences)
- new: Qt CHDMAN GUI: added a script-engine based on QtScript (ECMAScript/JavaScript)
- doc: completed all man-pages

Gearsystem  Gearsystem - Debian  Gearsystem (Source)

"Gearsystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux.

The main focus of this emulator is readability of source code with very high compatibility."

puNES (32bit)  puNES (64bit)  puNES - Linux (32bit)  puNES - Linux (64bit)

What's New:

In linux version the menu bar is not displayed correctly. Fixed.

puNES (32bit)  puNES (64bit)  puNES - Linux (32bit)  puNES - Linux (64bit)

What's New:

- Fixed some memory leaks (thanks to Valgrind).
- A restriction in the code of mapper UnROM prevented the start of the "Battle Kids 2 - Mountain of Torment". Fixed.

*** Windows Version ***
- In this version I've rewritten from scratch the Audio stack. I abandoned the use of SDL replaced with the XAudio2 (DirectX). With this I hope I have permanently removed the audio lag - problem experienced by many.
- Improved handling of reading from gamepads, now the sensitivity and accuracy are significantly better. Increased compatibility with many gamepad (thanks OldGhost).
- Fixed a bug which allowed the start of the screensaver during the game session.

Raine  Raine - Debian / Ubuntu  Raine (Source)

What's New:

Nothing special about this one, a few small fixes, and all the neogeo games except the mahjong games, the quizz, and some bootlegs...

Also some fixes for popbounc and magdrop2...
Actually it's a last release, as stable as possible, before trying to switch to sdl2 and break everything !

PPSSPP (32bit)  PPSSPP (64bit)  PPSSPP - Linux (32bit)  PPSSPP - Linux (64bit)  PPSSPP - Mac  PPSSPP - Android  PPSSPP - Android (Donation)  PPSSPP (Source)

What's New:

- Atrac3+ plugin no longer required! Thanks Maxim for hard reverse-engineering work
- Many, many emulation fixes, including:
* bezier/spline curve support, fixing Loco Roco and others
* stencil clear emulation, fixing Final Fantasy IV text
- Android-x86 support
- Post-processing shaders like FXAA, scanlines, vignette
- More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though)
- Change render resolution independently of window size
- Massive debugger improvements on Windows, by Kingcom and unknownbrackets (GE)
- Win32 menu bar is now translatable. Language changes are applied instantly.
- Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
- Qt audio fixed, Symbian audio and ffmpeg is now threaded for more consistent media processing
- Haptic feedback support for mobile devices
- Accurate system information for mobile devices
- Analog controller support for Blackberry
- Windows installer (coming soon)

Raine  Raine - Debian / Ubuntu  Raine (Source)

What's New:

The main features of this version are more hack possibilities :

- You can now change the neocd bios or the neogeo bios on the fly, without even rebooting the game. For the neocd bios, if you want to choose a non standard bios, it must be outside any zip file and have a .bin extension. Every bios will be accepted, and they won't be tested for missing features for now, so if it crashes, don't complain !
- Abitlity to change soft dips from within any neogeo or neocd game : just go to the neocd options, choose soft dips, and make your changes. For neocd games, the settings are saved and reloaded automatically in an external file, for neogeo games they are saved in the backup ram. Some settings like "blood color" for metal slug take effect immediately. For neogeo games you can change these settings just after loading the game only if it already has an entry in the backup ram. If not, just start the game a few seconds and the settings will become available.
- Ability to change "debug dips". To change these you need 1st to start the game so the ram is initialized, if you change them before that, your changes will be lost. Changes here are not saved. These are debug dipswitches which were probably available only on the dev machines. Anyway there are some interesting possiblities with some games.

The list of debug dips come from this site : http://www.neo-geo.com/wiki/index.php?title=Neo-Geo_Big_List_of_Debug_Dipswitches, this page is converted to text in the config directory of raine, don't delete this file, or all the debug dips will appear as "unknown". That's also the case if you load a game without any entry in the file. Some games might have some unknown effects not discovered yet, you can try that if you wish. There is also a "developper mode" setting in the neocd opotions now which might need to be enabled for the debug dips to work (it's rarely the case though).Some games have some notes which will not appear in the debug dips in raine, so it's a good idea to take a look at this page too.

Except these main features, a few more neogeo games, including some big encrypted ones this time, a new experimental way to fight the slowdowns in metal slug 2, a fix for some bad colors in loading animations in neocd in some very specific situations, and a few minor fixes...

Ah also, if some people have raine crashing as soon as they try to run any game, it's very probably because you enabled "data execution prevention", raine needs data execution because of its assembler code which auto modifies itself. To see how to remove this if you have this problem, follow this link : http://windows7themes.net/en-us/disable-windows-data-execution-prevention-in-windows-7-vista/

cen64 -Windows (64bit)  cen64 (Source)

What's New:

- Improve RSP performance.
  * Vectorize VEQ, VNE, VLT, VGE.
  * Store VCO in a vectorized format.
- Start adding preliminary OpenAL support.
- Fix bug in SRAM functionality.