The Emulation Realm

NanoBoyAdvance - Windows  NanoBoyAdvance - Linux  NanoBoyAdvance  - Mac (Intel)  NanoBoyAdvance  - Mac (Apple)  NanoBoyAdvance  (Source)

What's New:

- UI: implement game controller selection and remapping
- UI: enable loading ROMs from archives (Zip, 7z, RAR4)
- UI: enable loading ROMs via Drag & Drop onto the main window
- UI: fix occasional crashes when loading a ROM while the emulator is running
- UI: fix screen clearing and stop audio if ROM could not be loaded
- UI: unpause the emulator if a ROM is loaded
- UI: add an option to unlock the aspect ratio
- Core: implement Solar Sensor emulation (for Boktai I and II)
- Core: implement experimental save state support
- Save Memory: automatically detect EEPROM save sizes (closes #219)
- ARM: fix switch between FIQ and non-user/system modes
- PPU: delay H-blank IRQs by four cycles (fixes #89, fixes #175)
- PPU: disable VRAM mirror at 06018000h in bitmap modes (fixes #102)
- PPU: latch BGX/Y writes at the beginning of each scanline (fixes #176)
- PPU: delay scanline rendering by 32 cycles (fixes #93)
- PPU: properly initialise WIN0/1 state after reset (fixes #223)
- PPU: 2D OBJs should wraparound horizontally (fixes #224)
- PPU: move rendering to a secondary thread for better performance
- PPU: improve DMA3 video transfer timing
- PPU: respect WININ/WINOUT if Alpha OBJ does not have a blend source
- IRQ: add 16-bit IO access handlers to avoid scheduling multiple events
- IRQ: assign (preliminary) priorities to events for IRQ raise and acknowledge/disable events
- Timer: be explicit about IO write event order
- RTC: enable 24h-mode by default (fixes #136)
- RTC: multiple small fixes and accuracy improvements