The Emulation Realm

xemu - Windows  xemu - Linux  xemu - Mac  xemu (Source)

What's New

- Fix axes, add mspf to advanced video graph
- Fix logo shader texture sampling function name
- Clarify 'MCPX' for boot ROM and 'BIOS' for flash ROM
- Improve logo animation
- Hide currently non-applicable menu items

- Reset all draw arrays tracking on expand
- Refactor inline buffer clear, clear on draw flush
- Fix intermixed use of DRAW_ARRAYS and ARRAY_ELEMENTx
- Gracefully ignore draws with no target bindings
- Store zclamp config to registers
- Implement gl_depth_clamp control
- Add RenderDoc support for Windows builds