The Emulation Realm

Releases for Macintosh operating systems.

Dapplegrey

What's New:

- In some circumstances, Dapplegrey still losts the Games List content. When a copy of the Games List is available, the Games List will be restored immediately, which results in the message "The Games List has been restored", when Dapplegrey starts. Until now, it was up to the user to save a copy of the Games List. Yet, if Dapplegrey starts and it does not find a copy of the games list, it will be saved automatically now (assumed the games list is still intact, though).
- Remembers custom drive C: setting within the Toolbox Games now.

VirtualC64

What's New:

Enhancements
- Texture drawing code has been cleaned up.
- Disks and cartridges remain in place during a reset.

Bug fixes
- Fixed a bug in the directory scanner that limited the number of displayed files to eight.

Dapplegrey

What's New:

"The menu item "Run this game with..." has been rmvd from the "OSBox" toolbar item, because it caused the bouncing beach ball if called from within the User´s games list. This Option was seen as a simplified version of the "Drives" -> "Drive C:" setting, which is recommended instead."

VirtualC64

What's New:

Enhancements
- Sprite drawing is now cycle-based. All prior versions were line-based.
- All virtual machine settings are now summarized in a separate dialog.

Bug fixes
- Saving files to disk finally seems to work.
- VirtualC64 no longer crashes when the "next sector" information on a floppy disk points to an invalid track/sector location.
- The emulator won't enter an infinite loop anymore when a disk contains circular track/sector pointers.

VirtualC64

What's New:

v0.9.9.9
- Sprite collision detection was broken in 0.9.9.8. This is fixed now.
- Fixed a bug that caused a black stripe to appear at the very bottom of the texture.

v0.9.9.8
- Applied some speed improvements to the VIC code as the latest compatibility improvements have slowed down emulation noticeably.
- Cleaned up screen buffer management. As there was a rare possibility of a buffer overrun, this might fix the crashes some users have experienced in previous releases on startup.
- Fixed a bug that caused the color registers in the pixel engine to be updated too late (this was noticeable in VICE test regtiming.prg).

Dapplegrey

What's New:

"The Game Info Window, where you can set the game informations like category, developer, publisher, and so on, displays the correct *.ICO file now, if such a file for the current entry is available at all. If a game comes with a number of *.ICO files the icon to be displayed can be set with the menu item command "Icon file to be displayed" found in the Games menu item."

VirtualC64

What's New:

- VIC II compatibility improvements.

VirtualC64

What's New:

- VIC II compatibility improvements.

MAME (64bit)

What's New:

- Updated to latest MAME Source.

Dapplegrey

What's New:

- In the "Application Support" Area of Dapplegrey, deleting files has been revisited a bit.
- The user-made DOSBox Applescripted Wrapper port found at "A self-contained DOSBox system for OS X" at VOGONs will be recognized, too. But be aware, the internals of this AppleScripted DOSBox version doesn’t work from within Dappegrey. With Dapplegrey, you can use this port as usual to run games you’ve added to the Dapplegrey’s Games List.