The Emulation Realm

Releases for Macintosh operating systems.

VirtualC64

What's New:

v1.4.1
- The new VIC code has been optimized for speed. In warp mode, the emulator is about 10% faster now.
- Debug menu option "Hide sprites" was broken. This has been fixed.

Dapplegrey

What's New:

- Because it is not working, the menu item "Kill DOSBox" has been rmvd.
- This version still runs on an Intel based Macintosh with minimum Mac OS X 10.6 installed.

OpenEmu

What's New:

- Added support for new systems:
  * Atari 5200
  * Atari 7800
  * Atari Lynx
  * ColecoVision
  * Famicom Disk System
  * Intellivision
  * Nintendo 64
  * Odyssey¬≤/Videopac+
  * PC-FX
  * SG-1000
  * Sega CD
  * Sony PSP
  * Sony PlayStation
  * TurboGrafx-CD/PCE-CD
  * Vectrex
  * WonderSwan
- Redesigned UI with a beautiful, modern look.
- Added real-time gameplay rewinding.
- Added Save States and Screenshots organizers.
- Added Homebrew collection with over 80 great games.
- Added automap support for SteelSeries Nimbus and Stratus XL controllers.
- Optimized input handling to eliminate latency.
- Fixed performance for certain GPUs.
- Updated translations.
- Other bug fixes and performance improvements.

Known Issues
- Control mappings have been reset due to changes in the input system.
- Previous Sega Genesis/Mega Drive save states have been removed due to unresolvable incompatibilities with the emulator.

sixtyforce

What's New:

sixtyforce
- Major changes and updates throughout to use OpenGL 3.2 core profile.
- Will restart fullscreen if you quit while running fullscreen.
- Rewrote several parts of sixtyforce to use modern APIs.
- Fixed a bug that could cause a crash when quitting.
- Fixed a game specific auto-saving bug.

SFGL
- Major rendering rewrite to use OpenGL 3.2 core profile.
- Fixes and improvements for combiners that use noise.
- Framebuffer writing is now more efficient.
- Fixed a framebuffer writing bug that could cause emulated memory corruption.

MAME for Mac (32bit)

What's New:

- Updated to latest MAME Source.

VirtualC64

What's New:

- VirtualC64 emulates a virtual datasette supporting the TAP format. To insert a virtual tape, simply drag and drop a TAP file into the main emulator window.
- A new toolbar icon has been added that opens a media dialog. The dialog provides information about the currently inserted disk, tape, and the attached expansion port cartridge.
- (Hopefully) fixed a bug that sometimes caused audio playback to stop when a saved state was dragged from the time travel drawer into the emulator window.

Dapplegrey

What's New:

- When about to set a Drive D: Hard Disk Drive, the Indication Window no longer will display an empty message in case a CD Drive D: is already set.

Dapplegrey

What's New:

- "Bring DOSBox to front" located in the Dapplegrey-internal Console Window is working again.

VirtualC64

What's New:

- VirtualC64 utilizes a different approach to grab the background wallpaper. In previous versions, the code failed when the wallpaper was not pointing to a single image but a folder, causing the emulator to crash during initialization.
- Texture drawing is no longer triggered by a displayLink (which was common in OpenGL based apps). The drawing code has been moved inside MTKView::drawRect (which is the recommended method for Metal based apps).
- By pressing ALT-s, a screenshot is quick-saved to file Desktop/Untitled.png (feature request #213).

VirtualC64

What's New:

- VirtualC64 can now read G64 image files. Please note that a lot of floppy disks provided in G64 format contain copy protection mechanisms which are likly to be incompatible with the current drive implementation.
- Pasting text snippets into the emulator via CMD-V was broken in 1.1. This has been fixed.

MAME for Mac (32bit)

What's New:

- Updated to latest MAME Source.