Releases for Macintosh operating systems.
- The new VIC code has been optimized for speed. In warp mode, the emulator is about 10% faster now.
- Debug menu option "Hide sprites" was broken. This has been fixed.
- Added support for new systems:
* Atari 5200
* Atari 7800
* Atari Lynx
* Famicom Disk System
* Nintendo 64
* Sega CD
* Sony PSP
* Sony PlayStation
- Redesigned UI with a beautiful, modern look.
- Added real-time gameplay rewinding.
- Added Save States and Screenshots organizers.
- Added Homebrew collection with over 80 great games.
- Added automap support for SteelSeries Nimbus and Stratus XL controllers.
- Optimized input handling to eliminate latency.
- Fixed performance for certain GPUs.
- Updated translations.
- Other bug fixes and performance improvements.
- Control mappings have been reset due to changes in the input system.
- Previous Sega Genesis/Mega Drive save states have been removed due to unresolvable incompatibilities with the emulator.
- Major changes and updates throughout to use OpenGL 3.2 core profile.
- Will restart fullscreen if you quit while running fullscreen.
- Rewrote several parts of sixtyforce to use modern APIs.
- Fixed a bug that could cause a crash when quitting.
- Fixed a game specific auto-saving bug.
- Major rendering rewrite to use OpenGL 3.2 core profile.
- Fixes and improvements for combiners that use noise.
- Framebuffer writing is now more efficient.
- Fixed a framebuffer writing bug that could cause emulated memory corruption.
- VirtualC64 emulates a virtual datasette supporting the TAP format. To insert a virtual tape, simply drag and drop a TAP file into the main emulator window.
- A new toolbar icon has been added that opens a media dialog. The dialog provides information about the currently inserted disk, tape, and the attached expansion port cartridge.
- (Hopefully) fixed a bug that sometimes caused audio playback to stop when a saved state was dragged from the time travel drawer into the emulator window.
- VirtualC64 utilizes a different approach to grab the background wallpaper. In previous versions, the code failed when the wallpaper was not pointing to a single image but a folder, causing the emulator to crash during initialization.
- Texture drawing is no longer triggered by a displayLink (which was common in OpenGL based apps). The drawing code has been moved inside MTKView::drawRect (which is the recommended method for Metal based apps).
- By pressing ALT-s, a screenshot is quick-saved to file Desktop/Untitled.png (feature request #213).
- VirtualC64 can now read G64 image files. Please note that a lot of floppy disks provided in G64 format contain copy protection mechanisms which are likly to be incompatible with the current drive implementation.
- Pasting text snippets into the emulator via CMD-V was broken in 1.1. This has been fixed.