The Emulation Realm

Java based emulators.

JPCSP - Windows (32bit)  JPCSP - Windows (64bit)  JPCSP - Linux (32bit)  JPCSP - Linux (64bit)  JPCSP - Mac

What's New

jGameBase

What's New:

Features
- C64lite is now based on Gamebase64 V14

Bug Fix
- database export to MS Access (*.mdb) was broken

j80

What's New:

Google Translate:

- You change the management method of the virtual keyboard (Java version only)
  You have to be able to change the key top image and background color
  There is a change in the cfg settings
     Id of the virtual keyboard, no longer match in the Java version and Android version
     The Java version, we decided to divide the "appearance" and "hardware features"
     Appearance KEY: You replaced by setting the image files and background color id

u80

What's New:

Google Translate:

- TK-80A provisional implementation
  Variations deployment of TK-80A also we have extended with a view
  I was gathering material to akutsu Mr.
  Thank you
- cfg: LED Add
  We were corresponding to the replacement of the LED image (Material)

j80

What's New:

Google Translate:

- Reorganized the 80 series section documentation tools.
  Please refer to the following: /util/GetROM/
  There is no change in the emulator, but I am raising the version.

u80

What's New:

Google Translate:

- T882Cmt bug FIX
  There was a bug that bit length would always become 5

j80

What's New:

Google Translate:

v6.6.15
- I was re-adjusted 88-based extended memory of the selection logic of
  It is provisional implementation

v6.6.14
- T882Cmt bug FIX
  There was a bug that bit length would always become 5

Emulicious

What's New:

- Several bugs have been fixed and some inconsistencies have been eliminated
- Performance has been improved
- An option to enable scanlines has been added
- Sub-line selections in the debugger have been enabled
- The disassembler has been made more stable to significantly reduce the number of crashes and freezes caused by it
- The reference hierarchy has been improved and now also supports jump tables, pointer tables and RAM addresses

u80

What's New:

Google Translate:

- Even the extended CAS file a tape image there are some extension extension, you are requested to report because it is a bug When you have a different behavior and until now that is not used in j80
- We have changed the display of the "CPU status" of the debugger (GUI)
  * The state of the emulator that has carved "emulator of the state" and "state of the CPU" in the label, it has to represent the state of the CPU with the background color (provisional)
  * Background color is to be able to verify the HALT is no longer Masu "red"
- You can cancel the status column that was to be able to release the HALT from the debugger by double-clicking (provisional) HALT even if you update the PC will be canceled
  DEBUG.BREAK: HALT
  RET
  It can be released from the debugger; CALL DEBUG.BREAK
  If you stop in HALT, the display because the screen output is alive will be updated
  If you BREAK in the debugger does not update the (since the internal counter go mad) screen

j80

What's New:

Google Translate:

- Even the extended CAS file a tape image there are some extension extension, you are requested to report because it is a bug When you have a different behavior and until now that is not used in j80
- We have changed the display of the "CPU status" of the debugger (GUI)
  * The state of the emulator that has carved "emulator of the state" and "state of the CPU" in the label, it has to represent the state of the CPU with the background color (provisional)
  * Background color is to be able to verify the HALT is no longer Masu "red"
- You can cancel the status column that was to be able to release the HALT from the debugger by double-clicking (provisional) HALT even if you update the PC will be canceled
  DEBUG.BREAK: HALT
  RET
  It can be released from the debugger; CALL DEBUG.BREAK
  If you stop in HALT, the display because the screen output is alive will be updated
  If you BREAK in the debugger does not update the (since the internal counter go mad) screen
  We have changed the second level Kanji ROM access method of 0mkII / SR
  This survey results I was allowed to reference
- 80mkII Aiyukai annex
  http://www5f.biglobe.ne.jp/~apaslothy/cgi_bin/adiary/adiary.cgi/068

Compukit UK101 Simulation

What's New:

- More improvements to host CPU usage
- Bug fixes for some page-0 and indexed addressing modes
- Support emulated CPU speeds up to 4MHz
- MONUK01 monitor included in package
- Allow CPU speed to be changed when running
- '@' key works correctly with CEGMON monitor
- Additional games: "Labyrinth", "Real-Time Star Trek"
- Add TapePlay utility to play tapes to the speaker
- Generate audio waveforms to match the real hardware
- Improve appearance in some look-and-feels (especially Mac)
- Enable patching of ROMs when loaded