The Emulation Realm

Java based emulators.

Z64K

What's New:

- Fix bug with Testbench not starting if it hasn't been previouslyconfigured

 

Z64K

What's New:

- Minor updates to improve catching of filechooser race conditions that very rarely causes null value error that crashes emulator.
- Machine monitor peeks IO range for C128 when mapped in.
- Update MMU to behave like majority of tested C128's where zeropage and stack are both set to the same page. All mmu tests in VICE test repository pass.
- Allow mapping in of C128 kernal while in Z80 mode.

 

Emulicious

What's New:

- Added sorting by column to RAM Search tool and added a right-click menu (thanks to Crash)
- Fixed issue with watch expressions in remote debugging displaying the same subvariables (thanks to Banks)
- Fixed tracking of uninitialized memory on MSX (thanks to wimpie3)
- Fixed that saving wasn’t possible from all tabs of the Memory Editor (thanks to klop)
- Fixed an issue with parsing ELIF in sources compiled with RGBDS (thanks to FIQ)
- Fixed palettes displayed in Palette Viewer in Game Boy Color’s DMG mode (thanks to bbbbbr)
- Fixed an issue with sprite mixing on MSX2 (thanks to aoineko, bengalack)
- Fixed a regression with CRAM writes on Game Gear (thanks to Maxim, Revo)

Z64K

What's New:

- Virtual FS scratch command will add .del extension to "deleted" file. When saving new file with same filename as "deleted" file, the "deleted" file will be removed from the host file system.
- Show read only flag if set when displaying directory in Virtual FS.
- Prevent saving of files with invalid host system filename when using Virtual FS.
- Allow wildcard (* and ?) filters when loading Virtual FS directory.
- Virtual FS scratch command simulated but does not currently delete any files from host file system.

 

Z64K

What's New:

15 August
- Adjust calculated file block size s for virtual FS
- Fix minor bug where Virtual FS CD doesn't work immediately after reset
- Allow saving of files with Virtual FS.
- Virtual FS load"*",8 will load the last loaded program. If no programs have previously been loaded, the first program will be loaded.
- Fix bug with Virtual FS where jiffyDos protocol could be incorrectly triggered when byte $61 is received directly after a talk request

14 August
- Current folder selector for Virtual FS available in drive settings.

13 August
- Fixed wildcard loading of firstfile with Virtual VS
- Fixed bug that prevented JiffyDos command @$ from working with Virtual FS
- Improved Virtual FS JiffyDOS timing.
- Implement Virtual FS UI command. C128 "warm resets" drive message on error channel.
- Flash LED when error occurs with Virtual FS
- Improved reliability ofVirtual FS JiffDos support.
- Ordered Virtual FS display of subdirectories and files.

12 August
- Included Virtual FS CD command
- Update status of Virtual FS in disk UI
- Improved Virtual FS error handling

11 August
- Improved C128 Virtual FS device support
- Improved Virtual FS device JiffyDOS support
- load programs with .prg extension without needing to include the .prg in the load command

Z64K

What's New:

- Improved C128 Virtual FS device support
- Improved Virtual FS device JiffyDOS support
- load programs with .prg extension without needing to include the .prg in the load command
- New Virtual FS device available under drive type settings - Experimental and still a work in progress. Location set to prg path inpaths setting.

Emulicious

What's New:

- Added MSX2 emulation
- Improved scoping of C local variables in VS Code (thanks to Streuwinkel)
- Improved parsing of Sjasm lst files (thanks to bas)
- Made pause shortcut configurable (thanks to Kabcorp)
- Fixed an issue with persisting window positions at the left edge of the screen (thanks to aoineko)
- Fixed that the Memory Editor did sometimes not open when clicking a VRAM address in the viewers (thanks to bas)
- Fixed an issue with negative numbers in VS Code
- Fixed an issue in C debugging with files containing spaces or dashes (thanks to Streuwinkel)
- Fixed a bug in Game Boy noise channel emulation that could cause audible clicks (thanks to tbsp, Matt Hughson)
- Fixed the value displayed for the Z80’s R register (thanks to sverx)

Z64K

What's New:

- Fixed bug that caused emulator to crash on exit with older versions of saved config
- Include SID Analyzer in version 2 of Z64K.
  F1 = Toggle voice 1 ON/OFF
  F2 = Toggle voice 2 ON/OFF
  F3 = Toggle voice 3 ON/OFF
  F4 = Toggle voice 4 (volume samples) ON/OFF
  F5 = Display waveform
  F6 = Display envelope
  F7 = Display oscillator
  F8 = Display combined
  F9 = Pause (press F5-F8 to un-pause)
  F11 = speed down
  F12 = speed up
- Decommission version 1 of Z64K.

Z64K

What's New:

- Improved emulation of single pixel mode when char total horizontal less than 8 pixels .

Emulicious

What's New:

- Added sound recording (thanks to Kabcorp)
- Added option to enable/disable high-pass filter for Game Boy (thanks to Kabcorp)
- Improved visibily of theme options by also adding them to the Appearance menu (thanks to Chong)
- Combined the emulation menus for Game Boy and Game Boy Color
- Made key shortcuts for exit and screenshot configurable (thanks to Under4MHz)
- Also display referenced values for instructions operating on 2-bytes (thanks to sverx)
- Fixed an issue with the stack view when debugging on MSX (thanks to aoineko)
- Fixed an issue that could cause local variables to be missing with C debugging (thanks to Studio Loading)
- Fixed that the debugger key shortcuts did not work on the main window anymore (thanks to tbsp)

Z64K

What's New:

- Implement some odd behaviors of VDC in single pixel mode when char total horizontal less than 8 pixels.