Releases for the Nintendo 3DS.
- Minor tweaks to video rendering code
- Fixed crash on exit
- Fixed IBM PC crash bug
- Fixed screen texture resize bug
Snes9x for 3DS is a high-compatibility SNES emulator for your Old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi's Island, etc), and the SA-1 chip (Super Mario RPG, Kirby's Dreamland, Kirby Super Star) but it runs slowly. It has generally much high compatibility than existing SNES emulators on the old 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.
It also runs on your New 3DS, and it runs games faster! Use your New 3DS if you want to play SuperFX and SA-1 games!
A quickly put together port of the PCE microcomputer emulator to the 3DS.
Don't expect great performance, especially on the Old 3DS, but on the New 3DS it should be enough to run most standard software.
Emus for 3DS currently contains a single core VirtuaNES for 3DS, a high compatibility NES emulator for your old 3DS or 2DS. It's not as accurate as FCEUX or Nestopia, but it runs at full 60 FPS for almost all games, and supports tonnes of mappers: MMC1,3,5,6; VRC1,2,3,4,6,7; and tonnes of other mappers. As a result, the library of games it supports are huge.
This 3DS version also fixes a few bugs from VirtuaNES's MMC5 mappers and even plays Rockman 4 Minus Infinity and Zelda Legend of Link hacks.
It also runs on your New 3DS as well!
- Add configuration option to emulate the joystick with the D-Pad, as opposed to the default of emulating the keyboard arrows.
- Add second fire button support to the Atari 5200.
A port of the atari800 8-bit home computer emulator to the 3DS.
- Usage of geometry shaders and other speedups to rendering
- Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM
- Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again)
- Two added scaling modes: 4:3 and cropped 4:3
- Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone)
- Overall more accurate timings, IRQ fixes, etc
- ROM selector is no longer locked to the /snes folder
- the usual forgotten novelties, surprise
- Brand new hardware-accelerated renderer
- Scaling support
- Exit button (mainly for use with the Homebrew Launcher)
- Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed)
- Support for the 256x239 mode
- Proper PAL support (actually uses PAL timings)
- Tries to prevent GPU freezes
- Synchronous SPC700 (fixes issues but also causes a little slowdown)
- As usual, more crap I forgot about. Hah.
- No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
- Ability to run a new game without restarting blargSnes
- Screenshot function
- Support for external borders
- Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable.
- Brightness, color math (blending) and windows added. Many games look nicer this way.
- Several PPU speedups
- Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA)
- Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
- More stable display (although tearing still occurs when frameskipping), VSync
- More things I forgot about. Surprise!