| Category | Articles | Last published article |
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Emulation related news, updates, and new releases. |
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| 1251 | MiSFiTMAME v0.127H - Released | |
| 119 | MESS Frontend - GNOMESS v1.0.0 - Released | |
| 184 | Apple II Emulator - Virtual ][ v6.3.5 - Released | |
| 306 | Super Nintendo Emulator - bsnes v0.060 - ... | |
| 1 | NES Emulator - AminNes v1.0 - Added | |
| 29 | Game Boy Emulator - JSwingBoy v1.2.14 - Released | |
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News related to the Emulation Realm |
22 | Site Maintenance - Done |
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External News, Rants, and other stuff :) |
8 | Tehskeen is no More |
What's New:
- Added the MAME documents into the docs folder.
- Moved the MisfitMAME documents into the docs folder.
- Added the change history that has survived, into the misnew.txt file.
- Fixed MT bugs 2087 and 2153 - Qbert will now say "Hello I'm turned on"
- Added an extra option in Neogeo video options menu, you can
choose to stretch screen to 272 pixels. This removes the black
border in Puzzled and the cartoon intros.
Games Added
-------------
Chip n Dale Intro [Raregame]
Ghostbusters Intro [iq_132, Raregame]
Ironclad [iq_132, JacKc]
Mortal Kombat (LA4 hacked) [Patrick McCarron]
Mortal Kombat Turbo (unprotected) [Patrick McCarron]
Robobcop Intro [Raregame]
Spiderman Intro [Raregame]
Steraranger (bootleg of Moon Cresta) [Softwarethis]
Ultimate Mortal Kombat 3 (Zeus hack edition) [Patrick McCarron]
Games Removed
--------------
Phoenix Part 2 (moved into MAME)
What's New:
* added Direct3D HLSL pixel shader support [mudlord]
* fixed a signal issue that caused loading games to take 1-2 seconds longer in v059
* 21fx API revised to its final form, S-MSU (public documentation pending)
* worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling
* added scale max - normal, wide, and wide zoom modes to fullscreen mode
* added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)
* added "go up one folder" button to file load dialog
* added group (un)assignment to the input settings window
* now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]
* cheat code editor grays out empty slots
* cheat code editor adds "clear selected" button to quickly erase multiple cheat codes
* to load folders as game images, folders must end in .sfc, .bs, .st, .gb now
* debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list
* snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)
* pixelshaders: added screen curvature shader to simulate curved CRT tubes
* source: lots of code cleanup, as always
What's New:
* Fixes for previous version : all the ssrpg screens could not be edited, m68kdis could produce hard to read listings for the debuger in some specific conditions, the offsets of the texts displayed while in capture mode are now detected dynamically and added a cheat code to disable ssrpg encounters...
* Fm sound chips states are finally saved in the savegames, which means that sound should now remain correct when you reload a savegame. I have waited for years before finally adding this, it's mainly to avoid sound corruption repots because of bad restoration from a savegame.
* Fix command line handling for neoraine when passing an argument which takes a parameter and then a game name (the game name must always be at the end of the command line now, reasonable).
What's New:
* The program now accepts "dsk" image files with 41 tracks (the maximum so far was 40).
* A recent Snow Leopard upgrade broke the "Make Movie from Apple II Screen" feature. This has been fixed.
* Cassette tape files now get file name extension "cass" instead of "aif". As a result, the cassette tape icon appears correctly again in Snow Leopard. Old "aif" files can still be read.





![Virtual ][ Mac OS X](/images/macos.png)

