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The Emulation Realm News and Updates

 

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 (3132 articles) Updates and New Releases

Emulation related news, updates, and new releases.

 
 (20 articles) Site News

News related to the Emulation Realm

 
 (10 articles) Other News

External News, Rants, and other stuff :)

 
There are 18 Categories and 3162 Articles listed



Latest articles
Published on 24 May 2013 (40 reads)

 Catlist (Genrev)

 

Genrev works with many MAME frontends. It sorts games by genre and version.

Published on 24 May 2013 (40 reads)

 Catlist (Deluxe32)

 

Deluxe32 is for MAMEUI and varients. It is a more detailed version of Cat32 that list games by genre and then category.

Published on 24 May 2013 (35 reads)

 Catlist (Catver)

 

Catver works with many MAME frontends. It sorts games by category and version.

Published on 24 May 2013 (41 reads)

 Catlist (Cat32)

 

Cat32 is for MAMEUI and varients. It allows one to organize games into different categories such as sports, shooters, driving, etc.

Additional files included allow one to also sort by genre, mature, mutimonitor, and version.

Published on 24 May 2013 (48 reads)

PinballX

 

What's New:

 

v1.08
Adds custom favourite lists.
Simply place additional XML files in the systems database folder.
Note: there is a hard limit to the maximum that will be displayed and loaded.

 

v1.07
Adds support for gameplay and tutorial videos.
ALL available videos are uploading to the shared FTP right now.

 

v1.06
The System names in the media folder - FuturePinball and VisualPinball now have a space in them.
Published on 24 May 2013 (52 reads)

 No$gba

 

What's New:

 

- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
- nds/3d/help: added notes on edge-marking problems (with translucent polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)
Published on 23 May 2013 (56 reads)

PinballX

 

What's New:

 

Fixes backglass video
Fixes attract mode
Fixed windows visible after existing visual pinball
Setup will only install dependencies once
Published on 23 May 2013 (55 reads)

 TempGBA

 

What's New:

 

* Completed localisations: Simplified Chinese (thanks kukuasir), Dutch (thanks Aeter), German (thanks SignZ), Portuguese from Brazil (thanks Diego Liberal), Spanish (thanks Boriar).
 
* Themeable colors have been expanded to message box text (MessageText), the color of the screen around message frames during gameplay (Background), as well as selected/unselected main menu items (ActiveMain and InactiveMain). See TEMPGBA/SYSTEM/GUI/uicolors.txt for examples using the default purple skin. This should now suffice for theme authors.
Published on 23 May 2013 (63 reads)

 Shunyuan's HLE

 

What's New:

 

* playback rate support 192 KHz 
* playback bits support 24 bits (now support 16 ~ 24 bit playback)
* fix no audio of Top Gear Rally (USA) 
(AI Count Per Byte=500, Fixed Audio Timing=1, Sync To Audio=0)
Published on 22 May 2013 (56 reads)

PinballX

 

What's New:

 

Attract mode
Backglass positioning
Alpha paging
Additional custom systems

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