Posted by Dweezledapon 2008/7/13 19:30:00 (27 reads)
What's New:
+ Added some basic support for Sega Pico, a MegaDrive-based toy. + Added proper support for cue/bin images, including cdda playback. .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies). + Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3. * Greatly improved Sega CD load times. * Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea. * YM2612 state was not 100% saved, this should be better now. * Improved renderer performance for shadow/hilight mode. * Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.) Credits to Nemesis @ spritesmind forum. Works only if sound rate is set to 44kHz. + Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better. + Added better idle loop detection, based on Lordus' idea again. - "accurate timing" option removed, as disabling it no longer improves performance. - "accurate sprites" was removed too, the new sprite code can properly handle sprite priorities in all cases. * Timers adjusted again. * Improved .smd detection code. * ARM: fixed a bug in DrZ80 core, which could cause problems in some rare cases. * ARM: fixed a problem of occasional clicks on MP3 music start. * Minor general optimizations and menu improvements. * Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load. * Fixed a crash of games using eeprom (introduced in 1.40b). * PSP: fixed suspend/resume (hopefully for real).
Posted by Dweezledapon 2008/7/13 19:20:00 (26 reads)
NeonDS is a Nintendo DS Emulator. Compatibility is good and most games have playable speed. No Audio at the moment but this emulator has come a long ways in a very short time.