- Added floating action button that starts the last played game. - Added "Show Action Button" option to the Settings. - Optimized controls for Nvidia SHIELD Portable and similar devices. - FIRE-R, FIRE-Y, and SELECT buttons open File Selector main menu. - FIRE-X button opens File Selector navigation menu. - FIRE-L button opens Gallery from the File Selector. - FIRE-B button now exits File Selector.
- I added a patch to fix a bug related to the calculation of the effective address of ROM debugger. - Status of the button of the mouse received data when operating the keyboard with mouse was not to change. - When without display of function key press the OPT.1 + OPT.2 when the cursor is on the bottom line calculator has added a patch to fix the problem invisible is displayed on the outside of the screen. Calculator when similarly cursor and 060turbo is in the bottom line will be displayed on the top line of the cursor. - LEA.L 4.W, A0; MOVEM.L D0-D1, - (A0) If the execution ArrayIndexOutOfBoundsException has been fixed a bug that core stops out.
New Features - The stack now shows labels of the functions that have been called (it can be double-clicked to navigate to the call) - The stack now shows the names of the registers that have been stored in it - Conditional breakpoints - An option for setting uninitialized memory and a breakpoint that breaks on access of uninitialized memory - A breakpoint that breaks when an interrupt doesn’t restore the state properly - Emulation of PAL for the SEGA Master System - Emulation of the screen borders of the SEGA Master System - Options to unhide the offscreen area of the SEGA Game Gear - DATA labels in the Z80 disassembler - RAM labels in the Z80 disassembler
Besides these new features Game Boy emulation has been fixed and the expressions panel has been improved to support more complex expressions.
- GUI: Rom GUI can now be navigated with the Gamepad: Up goes one rom up, Down goes go rom down, Left: Previous page in rom list, Right: Next page in rom list. - GUI: Pressing the "A" gamepad button will load the rom, pressing all the NES buttons (B,A,Select,Start) close the rom and returns to the rom GUI when the rom is loaded. - ROM Library: When you delete or add a rom/s to the "/roms" subdir is automatically reflected in the GUI. - Sound: The emulator now is more playable and smoother than before becouse syncs pefect to 60hz.
- Added the ability to have multiple pressure buttons pressed each with unique values. * This applies even in COMBOs. I take back what I said in the changelog of v0.9.0. * I was under the impression that DS2 can't do that, due to this. * Well, it is my fault for not understanding the article fully, it says single pressure button at a time. * I never really attempted to solve it. But after a second thought and seeing DS3 was able to do that as shown here. * I decided to try doing it anyways. Now it is working Smile - Bug fixed, custom button sensitivity when used in COMBOs, pressure value per button was permanent even - when key was pressed not using COMBOs. - Simplified KeyEvents sent to the emu greatly. Made it more concise. - Fixed Walk/Run toggle behavior to apply for all sensitive buttons (not only analog). Also made it work for Pad 2. - Some minor code cleanups.